doc: Sync classref with current source
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
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20 changed files with 371 additions and 336 deletions
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@ -24,7 +24,7 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_image">
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<method name="get_image" qualifiers="const">
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<return type="Image">
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</return>
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<argument index="0" name="width" type="int">
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@ -35,7 +35,7 @@
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Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
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</description>
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</method>
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<method name="get_noise_1d">
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<method name="get_noise_1d" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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@ -45,7 +45,7 @@
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[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/code] with fixed y-coordinate value 0.0.
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</description>
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</method>
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<method name="get_noise_2d">
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<method name="get_noise_2d" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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@ -56,7 +56,7 @@
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_2dv">
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<method name="get_noise_2dv" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="pos" type="Vector2">
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@ -65,7 +65,7 @@
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_3d">
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<method name="get_noise_3d" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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@ -78,7 +78,7 @@
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_3dv">
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<method name="get_noise_3dv" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="pos" type="Vector3">
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@ -87,7 +87,7 @@
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_4d">
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<method name="get_noise_4d" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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@ -102,7 +102,7 @@
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Returns the 4D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_seamless_image">
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<method name="get_seamless_image" qualifiers="const">
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<return type="Image">
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</return>
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<argument index="0" name="size" type="int">
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