Add visibility to CanvasLayer
This commit is contained in:
parent
df1724470d
commit
189dab2d76
6 changed files with 74 additions and 1 deletions
|
|
@ -362,6 +362,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
|
|||
}
|
||||
|
||||
_update_visibility_color(p_node, item);
|
||||
} else if (p_node->is_class("CanvasLayer")) {
|
||||
bool v = p_node->call("is_visible");
|
||||
if (v) {
|
||||
item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
||||
} else {
|
||||
item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
||||
}
|
||||
|
||||
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
|
||||
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
|
||||
}
|
||||
} else if (p_node->is_class("Node3D")) {
|
||||
bool is_locked = p_node->has_meta("_edit_lock_");
|
||||
if (is_locked) {
|
||||
|
|
@ -471,6 +482,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
|
|||
if (p_node->is_class("CanvasItem")) {
|
||||
visible = p_node->call("is_visible");
|
||||
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
|
||||
} else if (p_node->is_class("CanvasLayer")) {
|
||||
visible = p_node->call("is_visible");
|
||||
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
|
||||
} else if (p_node->is_class("Node3D")) {
|
||||
visible = p_node->call("is_visible");
|
||||
}
|
||||
|
|
@ -514,7 +528,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
|
|||
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
|
||||
}
|
||||
|
||||
if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) {
|
||||
if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) {
|
||||
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
|
||||
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue