Merge pull request #56696 from AnilBK/use-init-lists
This commit is contained in:
commit
189662e5bd
22 changed files with 326 additions and 308 deletions
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@ -164,15 +164,15 @@ void CollisionPolygon2D::_notification(int p_what) {
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dcol.a = 1.0;
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Vector2 line_to(0, 20);
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draw_line(Vector2(), line_to, dcol, 3);
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Vector<Vector2> pts;
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real_t tsize = 8;
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pts.push_back(line_to + (Vector2(0, tsize)));
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pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
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pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
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Vector<Color> cols;
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for (int i = 0; i < 3; i++) {
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cols.push_back(dcol);
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}
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Vector<Vector2> pts = {
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line_to + Vector2(0, tsize),
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line_to + Vector2(Math_SQRT12 * tsize, 0),
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line_to + Vector2(-Math_SQRT12 * tsize, 0)
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};
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Vector<Color> cols{ dcol, dcol, dcol };
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draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
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}
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@ -121,15 +121,15 @@ void CollisionShape2D::_notification(int p_what) {
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}
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Vector2 line_to(0, 20);
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draw_line(Vector2(), line_to, draw_col, 2);
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Vector<Vector2> pts;
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real_t tsize = 8;
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pts.push_back(line_to + (Vector2(0, tsize)));
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pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
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pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
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Vector<Color> cols;
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for (int i = 0; i < 3; i++) {
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cols.push_back(draw_col);
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}
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Vector<Vector2> pts{
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line_to + Vector2(0, tsize),
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line_to + Vector2(Math_SQRT12 * tsize, 0),
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line_to + Vector2(-Math_SQRT12 * tsize, 0)
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};
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Vector<Color> cols{ draw_col, draw_col, draw_col };
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draw_primitive(pts, cols, Vector<Vector2>());
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}
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@ -152,11 +152,14 @@ void CPUParticles2D::_update_mesh_texture() {
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} else {
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tex_size = Size2(1, 1);
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}
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Vector<Vector2> vertices;
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vertices.push_back(-tex_size * 0.5);
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vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
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vertices.push_back(-tex_size * 0.5 + tex_size);
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vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
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Vector<Vector2> vertices = {
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-tex_size * 0.5,
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-tex_size * 0.5 + Vector2(tex_size.x, 0),
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-tex_size * 0.5 + tex_size,
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-tex_size * 0.5 + Vector2(0, tex_size.y)
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};
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Vector<Vector2> uvs;
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AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
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if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
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@ -172,18 +175,15 @@ void CPUParticles2D::_update_mesh_texture() {
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uvs.push_back(Vector2(1, 1));
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uvs.push_back(Vector2(0, 1));
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}
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Vector<Color> colors;
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colors.push_back(Color(1, 1, 1, 1));
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colors.push_back(Color(1, 1, 1, 1));
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colors.push_back(Color(1, 1, 1, 1));
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colors.push_back(Color(1, 1, 1, 1));
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Vector<int> indices;
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indices.push_back(0);
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indices.push_back(1);
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indices.push_back(2);
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indices.push_back(2);
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indices.push_back(3);
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indices.push_back(0);
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Vector<Color> colors = {
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1),
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Color(1, 1, 1, 1)
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};
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Vector<int> indices = { 0, 1, 2, 2, 3, 0 };
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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@ -427,26 +427,23 @@ void GPUParticles2D::_notification(int p_what) {
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} else {
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RS::get_singleton()->mesh_clear(mesh);
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Vector<Vector2> points;
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points.resize(4);
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points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0);
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points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0);
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points.write[2] = Vector2(size.x / 2.0, size.y / 2.0);
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points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0);
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Vector<Vector2> uvs;
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uvs.resize(4);
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uvs.write[0] = Vector2(0, 0);
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uvs.write[1] = Vector2(1, 0);
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uvs.write[2] = Vector2(1, 1);
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uvs.write[3] = Vector2(0, 1);
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Vector<int> indices;
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indices.resize(6);
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indices.write[0] = 0;
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indices.write[1] = 1;
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indices.write[2] = 2;
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indices.write[3] = 0;
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indices.write[4] = 2;
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indices.write[5] = 3;
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Vector<Vector2> points = {
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Vector2(-size.x / 2.0, -size.y / 2.0),
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Vector2(size.x / 2.0, -size.y / 2.0),
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Vector2(size.x / 2.0, size.y / 2.0),
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Vector2(-size.x / 2.0, size.y / 2.0)
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};
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Vector<Vector2> uvs = {
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Vector2(0, 0),
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Vector2(1, 0),
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Vector2(1, 1),
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Vector2(0, 1)
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};
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Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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arr[RS::ARRAY_VERTEX] = points;
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@ -36,37 +36,41 @@ void Position2D::_draw_cross() {
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const real_t extents = get_gizmo_extents();
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// Add more points to create a "hard stop" in the color gradient.
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PackedVector2Array points_x;
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points_x.push_back(Point2(+extents, 0));
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points_x.push_back(Point2());
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points_x.push_back(Point2());
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points_x.push_back(Point2(-extents, 0));
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PackedVector2Array points_x = {
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Point2(+extents, 0),
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Point2(),
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Point2(),
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Point2(-extents, 0)
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};
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PackedVector2Array points_y;
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points_y.push_back(Point2(0, +extents));
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points_y.push_back(Point2());
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points_y.push_back(Point2());
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points_y.push_back(Point2(0, -extents));
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PackedVector2Array points_y = {
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Point2(0, +extents),
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Point2(),
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Point2(),
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Point2(0, -extents)
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};
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// Use the axis color which is brighter for the positive axis.
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// Use a darkened axis color for the negative axis.
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// This makes it possible to see in which direction the Position3D node is rotated
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// (which can be important depending on how it's used).
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// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
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PackedColorArray colors_x;
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const Color color_x = Color(0.96, 0.20, 0.32);
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colors_x.push_back(color_x);
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colors_x.push_back(color_x);
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colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
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colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
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PackedColorArray colors_x = {
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color_x,
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color_x,
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color_x.lerp(Color(0, 0, 0), 0.5),
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color_x.lerp(Color(0, 0, 0), 0.5)
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};
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draw_multiline_colors(points_x, colors_x);
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PackedColorArray colors_y;
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const Color color_y = Color(0.53, 0.84, 0.01);
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colors_y.push_back(color_y);
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colors_y.push_back(color_y);
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colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
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colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
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PackedColorArray colors_y = {
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color_y,
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color_y,
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color_y.lerp(Color(0, 0, 0), 0.5),
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color_y.lerp(Color(0, 0, 0), 0.5)
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};
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draw_multiline_colors(points_y, colors_y);
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}
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@ -244,15 +244,13 @@ void RayCast2D::_draw_debug_shape() {
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xf.rotate(target_position.angle());
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xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
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Vector<Vector2> pts;
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pts.push_back(xf.xform(Vector2(arrow_size, 0)));
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pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
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pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
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Vector<Vector2> pts = {
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xf.xform(Vector2(arrow_size, 0)),
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xf.xform(Vector2(0, 0.5 * arrow_size)),
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xf.xform(Vector2(0, -0.5 * arrow_size))
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};
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Vector<Color> cols;
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for (int i = 0; i < 3; i++) {
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cols.push_back(draw_col);
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}
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Vector<Color> cols = { draw_col, draw_col, draw_col };
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draw_primitive(pts, cols, Vector<Vector2>());
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}
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@ -239,14 +239,16 @@ void ShapeCast2D::_notification(int p_what) {
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xf.translate(Vector2(target_position.length(), 0));
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draw_line(Vector2(), target_position, draw_col, 2);
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Vector<Vector2> pts;
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float tsize = 8;
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pts.push_back(xf.xform(Vector2(tsize, 0)));
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pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
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pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
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Vector<Color> cols;
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for (int i = 0; i < 3; i++)
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cols.push_back(draw_col);
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Vector<Vector2> pts = {
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xf.xform(Vector2(tsize, 0)),
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xf.xform(Vector2(0, Math_SQRT12 * tsize)),
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xf.xform(Vector2(0, -Math_SQRT12 * tsize))
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};
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Vector<Color> cols = { draw_col, draw_col, draw_col };
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draw_primitive(pts, cols, Vector<Vector2>());
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}
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