-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
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31 changed files with 498 additions and 1732 deletions
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@ -537,7 +537,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
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s->set_transform(Transform());
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p_node = bv;
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#if 0
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} else if (_teststr(name, "room") && Object::cast_to<MeshInstance>(p_node)) {
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if (isroot)
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@ -657,7 +657,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
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p_node->replace_by(portal);
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memdelete(p_node);
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p_node = portal;
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#endif
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} else if (Object::cast_to<MeshInstance>(p_node)) {
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//last attempt, maybe collision insde the mesh data
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