[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
parent
59139df16e
commit
1887a9df19
84 changed files with 7467 additions and 579 deletions
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@ -24,6 +24,7 @@ files = [
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"tts_macos.mm",
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"joypad_macos.cpp",
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"vulkan_context_macos.mm",
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"gl_manager_macos_angle.mm",
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"gl_manager_macos_legacy.mm",
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]
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@ -32,6 +32,7 @@ def get_opts():
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BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
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BoolVariable("use_coverage", "Use instrumentation codes in the binary (e.g. for code coverage)", False),
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("angle_libs", "Path to the ANGLE static libraries", ""),
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]
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@ -255,7 +256,13 @@ def configure(env: "Environment"):
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLES3_ENABLED"])
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env.Append(LINKFLAGS=["-framework", "OpenGL"])
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if env["angle_libs"] != "":
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env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
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env.Append(LINKFLAGS=["-L" + env["angle_libs"]])
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env.Append(LINKFLAGS=["-lANGLE.macos." + env["arch"]])
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env.Append(LINKFLAGS=["-lEGL.macos." + env["arch"]])
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env.Append(LINKFLAGS=["-lGLES.macos." + env["arch"]])
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env.Prepend(CPPPATH=["#thirdparty/angle/include"])
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env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"])
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@ -35,6 +35,7 @@
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#include "servers/display_server.h"
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#if defined(GLES3_ENABLED)
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#include "gl_manager_macos_angle.h"
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#include "gl_manager_macos_legacy.h"
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#endif // GLES3_ENABLED
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@ -127,7 +128,8 @@ public:
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private:
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#if defined(GLES3_ENABLED)
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GLManager_MacOS *gl_manager = nullptr;
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GLManagerLegacy_MacOS *gl_manager_legacy = nullptr;
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GLManagerANGLE_MacOS *gl_manager_angle = nullptr;
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#endif
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#if defined(VULKAN_ENABLED)
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VulkanContextMacOS *context_vulkan = nullptr;
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@ -244,7 +246,6 @@ public:
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void mouse_enter_window(WindowID p_window);
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void mouse_exit_window(WindowID p_window);
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void window_update(WindowID p_window);
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void window_destroy(WindowID p_window);
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void window_resize(WindowID p_window, int p_width, int p_height);
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void window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled);
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@ -185,9 +185,13 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
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}
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#endif
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
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ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
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if (gl_manager_legacy) {
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Error err = gl_manager_legacy->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
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ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context.");
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}
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if (gl_manager_angle) {
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Error err = gl_manager_angle->window_create(window_id_counter, nullptr, (__bridge void *)[wd.window_view layer], p_rect.size.width, p_rect.size.height);
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ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context.");
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}
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window_set_vsync_mode(p_vsync_mode, window_id_counter);
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#endif
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@ -219,8 +223,11 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
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}
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->window_resize(id, wd.size.width, wd.size.height);
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if (gl_manager_legacy) {
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gl_manager_legacy->window_resize(id, wd.size.width, wd.size.height);
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}
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if (gl_manager_angle) {
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gl_manager_angle->window_resize(id, wd.size.width, wd.size.height);
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}
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#endif
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#if defined(VULKAN_ENABLED)
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@ -279,8 +286,8 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl
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[layer setOpaque:NO];
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}
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->window_set_per_pixel_transparency_enabled(p_window, true);
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if (gl_manager_legacy) {
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gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, true);
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}
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#endif
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wd.layered_window = true;
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@ -299,8 +306,8 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl
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[layer setOpaque:YES];
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}
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->window_set_per_pixel_transparency_enabled(p_window, false);
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if (gl_manager_legacy) {
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gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, false);
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}
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#endif
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wd.layered_window = false;
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@ -730,18 +737,10 @@ bool DisplayServerMacOS::get_is_resizing() const {
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return is_resizing;
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}
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void DisplayServerMacOS::window_update(WindowID p_window) {
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->window_update(p_window);
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}
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#endif
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}
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void DisplayServerMacOS::window_destroy(WindowID p_window) {
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->window_destroy(p_window);
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if (gl_manager_legacy) {
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gl_manager_legacy->window_destroy(p_window);
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}
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#endif
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#ifdef VULKAN_ENABLED
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@ -754,8 +753,11 @@ void DisplayServerMacOS::window_destroy(WindowID p_window) {
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void DisplayServerMacOS::window_resize(WindowID p_window, int p_width, int p_height) {
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->window_resize(p_window, p_width, p_height);
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if (gl_manager_legacy) {
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gl_manager_legacy->window_resize(p_window, p_width, p_height);
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}
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if (gl_manager_angle) {
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gl_manager_angle->window_resize(p_window, p_width, p_height);
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}
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#endif
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#if defined(VULKAN_ENABLED)
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@ -3370,8 +3372,11 @@ int64_t DisplayServerMacOS::window_get_native_handle(HandleType p_handle_type, W
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}
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#ifdef GLES3_ENABLED
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case OPENGL_CONTEXT: {
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if (gl_manager) {
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return (int64_t)gl_manager->get_context(p_window);
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if (gl_manager_legacy) {
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return (int64_t)gl_manager_legacy->get_context(p_window);
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}
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if (gl_manager_angle) {
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return (int64_t)gl_manager_angle->get_context(p_window);
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}
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return 0;
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}
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@ -3398,8 +3403,11 @@ ObjectID DisplayServerMacOS::window_get_attached_instance_id(WindowID p_window)
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void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window_id) {
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->window_make_current(p_window_id);
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if (gl_manager_legacy) {
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gl_manager_legacy->window_make_current(p_window_id);
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}
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if (gl_manager_angle) {
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gl_manager_angle->window_make_current(p_window_id);
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}
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#endif
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}
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@ -3407,8 +3415,11 @@ void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window
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void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
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_THREAD_SAFE_METHOD_
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
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if (gl_manager_angle) {
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gl_manager_angle->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
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}
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if (gl_manager_legacy) {
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gl_manager_legacy->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
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}
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#endif
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#if defined(VULKAN_ENABLED)
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@ -3421,8 +3432,11 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_
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DisplayServer::VSyncMode DisplayServerMacOS::window_get_vsync_mode(WindowID p_window) const {
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_THREAD_SAFE_METHOD_
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
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if (gl_manager_angle) {
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return (gl_manager_angle->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
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}
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if (gl_manager_legacy) {
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return (gl_manager_legacy->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
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}
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#endif
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#if defined(VULKAN_ENABLED)
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@ -3805,8 +3819,11 @@ void DisplayServerMacOS::make_rendering_thread() {
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void DisplayServerMacOS::swap_buffers() {
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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gl_manager->swap_buffers();
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if (gl_manager_angle) {
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gl_manager_angle->swap_buffers();
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}
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if (gl_manager_legacy) {
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gl_manager_legacy->swap_buffers();
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}
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#endif
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}
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@ -3917,6 +3934,7 @@ Vector<String> DisplayServerMacOS::get_rendering_drivers_func() {
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#endif
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#if defined(GLES3_ENABLED)
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drivers.push_back("opengl3");
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drivers.push_back("opengl3_angle");
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#endif
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return drivers;
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@ -4155,13 +4173,22 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
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#if defined(GLES3_ENABLED)
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if (rendering_driver == "opengl3") {
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GLManager_MacOS::ContextType opengl_api_type = GLManager_MacOS::GLES_3_0_COMPATIBLE;
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gl_manager = memnew(GLManager_MacOS(opengl_api_type));
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if (gl_manager->initialize() != OK) {
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memdelete(gl_manager);
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gl_manager = nullptr;
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gl_manager_legacy = memnew(GLManagerLegacy_MacOS);
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if (gl_manager_legacy->initialize() != OK) {
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memdelete(gl_manager_legacy);
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gl_manager_legacy = nullptr;
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r_error = ERR_UNAVAILABLE;
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ERR_FAIL_MSG("Could not initialize OpenGL");
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ERR_FAIL_MSG("Could not initialize OpenGL.");
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return;
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}
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}
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if (rendering_driver == "opengl3_angle") {
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gl_manager_angle = memnew(GLManagerANGLE_MacOS);
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if (gl_manager_angle->initialize() != OK) {
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memdelete(gl_manager_angle);
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gl_manager_angle = nullptr;
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r_error = ERR_UNAVAILABLE;
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ERR_FAIL_MSG("Could not initialize OpenGL.");
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}
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}
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#endif
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@ -4199,7 +4226,10 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
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#if defined(GLES3_ENABLED)
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if (rendering_driver == "opengl3") {
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RasterizerGLES3::make_current();
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RasterizerGLES3::make_current(true);
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}
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if (rendering_driver == "opengl3_angle") {
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RasterizerGLES3::make_current(false);
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}
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#endif
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#if defined(VULKAN_ENABLED)
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@ -4230,9 +4260,13 @@ DisplayServerMacOS::~DisplayServerMacOS() {
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// Destroy drivers.
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#if defined(GLES3_ENABLED)
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if (gl_manager) {
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memdelete(gl_manager);
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gl_manager = nullptr;
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if (gl_manager_legacy) {
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memdelete(gl_manager_legacy);
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gl_manager_legacy = nullptr;
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}
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if (gl_manager_angle) {
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memdelete(gl_manager_angle);
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gl_manager_angle = nullptr;
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}
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#endif
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#if defined(VULKAN_ENABLED)
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@ -22,6 +22,9 @@
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<member name="application/copyright_localized" type="Dictionary" setter="" getter="">
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Copyright notice for the bundle visible to the user (localized).
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</member>
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<member name="application/export_angle" type="int" setter="" getter="">
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If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code].
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</member>
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<member name="application/icon" type="String" setter="" getter="">
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Application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/macos_native_icon], and then to [member ProjectSettings.application/config/icon].
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</member>
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@ -384,6 +384,7 @@ void EditorExportPlatformMacOS::get_export_options(List<ExportOption> *r_options
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "application/copyright_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary()));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/min_macos_version"), "10.12"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "xcode/platform_build"), "14C18"));
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@ -1618,6 +1619,14 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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// Now process our template.
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bool found_binary = false;
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int export_angle = p_preset->get("application/export_angle");
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bool include_angle_libs = false;
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if (export_angle == 0) {
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include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.macos")) == "opengl3_angle";
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} else if (export_angle == 1) {
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include_angle_libs = true;
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}
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while (ret == UNZ_OK && err == OK) {
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// Get filename.
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unz_file_info info;
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@ -1665,6 +1674,20 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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continue; // next
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}
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if (file == "Contents/Frameworks/libEGL.dylib") {
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if (!include_angle_libs) {
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ret = unzGoToNextFile(src_pkg_zip);
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continue; // skip
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}
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}
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if (file == "Contents/Frameworks/libGLESv2.dylib") {
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if (!include_angle_libs) {
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ret = unzGoToNextFile(src_pkg_zip);
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continue; // skip
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}
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}
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if (file == "Contents/Info.plist") {
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_fix_plist(p_preset, data, pkg_name);
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}
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63
platform/macos/gl_manager_macos_angle.h
Normal file
63
platform/macos/gl_manager_macos_angle.h
Normal file
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@ -0,0 +1,63 @@
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/**************************************************************************/
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/* gl_manager_macos_angle.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GL_MANAGER_MACOS_ANGLE_H
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#define GL_MANAGER_MACOS_ANGLE_H
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#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
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#include "core/error/error_list.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "drivers/egl/egl_manager.h"
|
||||
#include "servers/display_server.h"
|
||||
|
||||
#include <AppKit/AppKit.h>
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#include <CoreVideo/CoreVideo.h>
|
||||
|
||||
class GLManagerANGLE_MacOS : public EGLManager {
|
||||
private:
|
||||
virtual const char *_get_platform_extension_name() const override;
|
||||
virtual EGLenum _get_platform_extension_enum() const override;
|
||||
virtual EGLenum _get_platform_api_enum() const override;
|
||||
virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
|
||||
virtual Vector<EGLint> _get_platform_context_attribs() const override;
|
||||
|
||||
public:
|
||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
|
||||
|
||||
GLManagerANGLE_MacOS() {}
|
||||
~GLManagerANGLE_MacOS() {}
|
||||
};
|
||||
|
||||
#endif // MACOS_ENABLED && GLES3_ENABLED
|
||||
|
||||
#endif // GL_MANAGER_MACOS_ANGLE_H
|
||||
70
platform/macos/gl_manager_macos_angle.mm
Normal file
70
platform/macos/gl_manager_macos_angle.mm
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
/**************************************************************************/
|
||||
/* gl_manager_macos_angle.mm */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gl_manager_macos_angle.h"
|
||||
|
||||
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <EGL/eglext_angle.h>
|
||||
|
||||
const char *GLManagerANGLE_MacOS::_get_platform_extension_name() const {
|
||||
return "EGL_ANGLE_platform_angle";
|
||||
}
|
||||
|
||||
EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
|
||||
return EGL_PLATFORM_ANGLE_ANGLE;
|
||||
}
|
||||
|
||||
Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
|
||||
Vector<EGLAttrib> ret;
|
||||
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
|
||||
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
|
||||
ret.push_back(EGL_NONE);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
EGLenum GLManagerANGLE_MacOS::_get_platform_api_enum() const {
|
||||
return EGL_OPENGL_ES_API;
|
||||
}
|
||||
|
||||
Vector<EGLint> GLManagerANGLE_MacOS::_get_platform_context_attribs() const {
|
||||
Vector<EGLint> ret;
|
||||
ret.push_back(EGL_CONTEXT_CLIENT_VERSION);
|
||||
ret.push_back(3);
|
||||
ret.push_back(EGL_NONE);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif // MACOS_ENABLED && GLES3_ENABLED
|
||||
|
|
@ -45,17 +45,12 @@
|
|||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
|
||||
|
||||
class GLManager_MacOS {
|
||||
public:
|
||||
enum ContextType {
|
||||
GLES_3_0_COMPATIBLE,
|
||||
};
|
||||
typedef CGLError (*CGLEnablePtr)(CGLContextObj ctx, CGLContextEnable pname);
|
||||
typedef CGLError (*CGLSetParameterPtr)(CGLContextObj ctx, CGLContextParameter pname, const GLint *params);
|
||||
typedef CGLContextObj (*CGLGetCurrentContextPtr)(void);
|
||||
|
||||
private:
|
||||
class GLManagerLegacy_MacOS {
|
||||
struct GLWindow {
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
id window_view = nullptr;
|
||||
NSOpenGLContext *context = nullptr;
|
||||
};
|
||||
|
|
@ -68,23 +63,21 @@ private:
|
|||
Error create_context(GLWindow &win);
|
||||
|
||||
bool use_vsync = false;
|
||||
ContextType context_type;
|
||||
CGLEnablePtr CGLEnable = nullptr;
|
||||
CGLSetParameterPtr CGLSetParameter = nullptr;
|
||||
CGLGetCurrentContextPtr CGLGetCurrentContext = nullptr;
|
||||
|
||||
public:
|
||||
Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height);
|
||||
void window_destroy(DisplayServer::WindowID p_window_id);
|
||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
||||
|
||||
int window_get_width(DisplayServer::WindowID p_window_id = 0);
|
||||
int window_get_height(DisplayServer::WindowID p_window_id = 0);
|
||||
|
||||
void release_current();
|
||||
void make_current();
|
||||
void swap_buffers();
|
||||
|
||||
void window_make_current(DisplayServer::WindowID p_window_id);
|
||||
|
||||
void window_update(DisplayServer::WindowID p_window_id);
|
||||
void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled);
|
||||
|
||||
Error initialize();
|
||||
|
|
@ -94,8 +87,8 @@ public:
|
|||
|
||||
NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id);
|
||||
|
||||
GLManager_MacOS(ContextType p_context_type);
|
||||
~GLManager_MacOS();
|
||||
GLManagerLegacy_MacOS();
|
||||
~GLManagerLegacy_MacOS();
|
||||
};
|
||||
|
||||
#pragma clang diagnostic push
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
|
||||
|
||||
Error GLManager_MacOS::create_context(GLWindow &win) {
|
||||
Error GLManagerLegacy_MacOS::create_context(GLWindow &win) {
|
||||
NSOpenGLPixelFormatAttribute attributes[] = {
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFAClosestPolicy,
|
||||
|
|
@ -64,10 +64,8 @@ Error GLManager_MacOS::create_context(GLWindow &win) {
|
|||
return OK;
|
||||
}
|
||||
|
||||
Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
|
||||
Error GLManagerLegacy_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
|
||||
GLWindow win;
|
||||
win.width = p_width;
|
||||
win.height = p_height;
|
||||
win.window_view = p_view;
|
||||
|
||||
if (create_context(win) != OK) {
|
||||
|
|
@ -80,16 +78,13 @@ Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_v
|
|||
return OK;
|
||||
}
|
||||
|
||||
void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
|
||||
void GLManagerLegacy_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
|
||||
if (!windows.has(p_window_id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLWindow &win = windows[p_window_id];
|
||||
|
||||
win.width = p_width;
|
||||
win.height = p_height;
|
||||
|
||||
GLint dim[2];
|
||||
dim[0] = p_width;
|
||||
dim[1] = p_height;
|
||||
|
|
@ -104,25 +99,7 @@ void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_w
|
|||
[win.context update];
|
||||
}
|
||||
|
||||
int GLManager_MacOS::window_get_width(DisplayServer::WindowID p_window_id) {
|
||||
if (!windows.has(p_window_id)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLWindow &win = windows[p_window_id];
|
||||
return win.width;
|
||||
}
|
||||
|
||||
int GLManager_MacOS::window_get_height(DisplayServer::WindowID p_window_id) {
|
||||
if (!windows.has(p_window_id)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLWindow &win = windows[p_window_id];
|
||||
return win.height;
|
||||
}
|
||||
|
||||
void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
|
||||
void GLManagerLegacy_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
|
||||
if (!windows.has(p_window_id)) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -134,7 +111,7 @@ void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
|
|||
windows.erase(p_window_id);
|
||||
}
|
||||
|
||||
void GLManager_MacOS::release_current() {
|
||||
void GLManagerLegacy_MacOS::release_current() {
|
||||
if (current_window == DisplayServer::INVALID_WINDOW_ID) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -142,7 +119,7 @@ void GLManager_MacOS::release_current() {
|
|||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
|
||||
void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
void GLManagerLegacy_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
|
||||
if (current_window == p_window_id) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -156,7 +133,7 @@ void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
|
|||
current_window = p_window_id;
|
||||
}
|
||||
|
||||
void GLManager_MacOS::make_current() {
|
||||
void GLManagerLegacy_MacOS::make_current() {
|
||||
if (current_window == DisplayServer::INVALID_WINDOW_ID) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -168,21 +145,12 @@ void GLManager_MacOS::make_current() {
|
|||
[win.context makeCurrentContext];
|
||||
}
|
||||
|
||||
void GLManager_MacOS::swap_buffers() {
|
||||
void GLManagerLegacy_MacOS::swap_buffers() {
|
||||
GLWindow &win = windows[current_window];
|
||||
[win.context flushBuffer];
|
||||
}
|
||||
|
||||
void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) {
|
||||
if (!windows.has(p_window_id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLWindow &win = windows[p_window_id];
|
||||
[win.context update];
|
||||
}
|
||||
|
||||
void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) {
|
||||
void GLManagerLegacy_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) {
|
||||
if (!windows.has(p_window_id)) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -198,26 +166,28 @@ void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::W
|
|||
[win.context update];
|
||||
}
|
||||
|
||||
Error GLManager_MacOS::initialize() {
|
||||
Error GLManagerLegacy_MacOS::initialize() {
|
||||
return OK;
|
||||
}
|
||||
|
||||
void GLManager_MacOS::set_use_vsync(bool p_use) {
|
||||
void GLManagerLegacy_MacOS::set_use_vsync(bool p_use) {
|
||||
use_vsync = p_use;
|
||||
|
||||
CGLContextObj ctx = CGLGetCurrentContext();
|
||||
if (ctx) {
|
||||
GLint swapInterval = p_use ? 1 : 0;
|
||||
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
|
||||
if (CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval) != kCGLNoError) {
|
||||
WARN_PRINT("Could not set V-Sync mode.");
|
||||
}
|
||||
use_vsync = p_use;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLManager_MacOS::is_using_vsync() const {
|
||||
bool GLManagerLegacy_MacOS::is_using_vsync() const {
|
||||
return use_vsync;
|
||||
}
|
||||
|
||||
NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) {
|
||||
NSOpenGLContext *GLManagerLegacy_MacOS::get_context(DisplayServer::WindowID p_window_id) {
|
||||
if (!windows.has(p_window_id)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
@ -226,11 +196,16 @@ NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_i
|
|||
return win.context;
|
||||
}
|
||||
|
||||
GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) {
|
||||
context_type = p_context_type;
|
||||
GLManagerLegacy_MacOS::GLManagerLegacy_MacOS() {
|
||||
CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
|
||||
CFBundleLoadExecutable(framework);
|
||||
|
||||
CGLEnable = (CGLEnablePtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLEnable"));
|
||||
CGLSetParameter = (CGLSetParameterPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLSetParameter"));
|
||||
CGLGetCurrentContext = (CGLGetCurrentContextPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLGetCurrentContext"));
|
||||
}
|
||||
|
||||
GLManager_MacOS::~GLManager_MacOS() {
|
||||
GLManagerLegacy_MacOS::~GLManagerLegacy_MacOS() {
|
||||
release_current();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -139,12 +139,6 @@
|
|||
return [[CAMetalLayer class] layer];
|
||||
}
|
||||
|
||||
- (void)updateLayer {
|
||||
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
||||
ds->window_update(window_id);
|
||||
[super updateLayer];
|
||||
}
|
||||
|
||||
- (BOOL)wantsUpdateLayer {
|
||||
return YES;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,5 +30,4 @@
|
|||
|
||||
#include <alloca.h>
|
||||
|
||||
#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"
|
||||
#define PTHREAD_RENAME_SELF
|
||||
|
|
|
|||
52
platform/macos/platform_gl.h
Normal file
52
platform/macos/platform_gl.h
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
/**************************************************************************/
|
||||
/* platform_gl.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PLATFORM_GL_H
|
||||
#define PLATFORM_GL_H
|
||||
|
||||
#ifndef GL_API_ENABLED
|
||||
#define GL_API_ENABLED // Allow using desktop GL.
|
||||
#endif
|
||||
|
||||
#ifndef GLES_API_ENABLED
|
||||
#define GLES_API_ENABLED // Allow using GLES (ANGLE).
|
||||
#endif
|
||||
|
||||
#ifdef EGL_STATIC
|
||||
#define KHRONOS_STATIC 1
|
||||
#include "thirdparty/angle/include/EGL/egl.h"
|
||||
#include "thirdparty/angle/include/EGL/eglext.h"
|
||||
#undef KHRONOS_STATIC
|
||||
#else
|
||||
#include "thirdparty/glad/glad/egl.h"
|
||||
#endif
|
||||
#include "thirdparty/glad/glad/gl.h"
|
||||
|
||||
#endif // PLATFORM_GL_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue