[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.

Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
bruvzg 2021-11-12 14:49:49 +02:00
parent 59139df16e
commit 1887a9df19
No known key found for this signature in database
GPG key ID: 7960FCF39844EC38
84 changed files with 7467 additions and 579 deletions

View file

@ -24,6 +24,7 @@ files = [
"tts_macos.mm",
"joypad_macos.cpp",
"vulkan_context_macos.mm",
"gl_manager_macos_angle.mm",
"gl_manager_macos_legacy.mm",
]

View file

@ -32,6 +32,7 @@ def get_opts():
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
BoolVariable("use_coverage", "Use instrumentation codes in the binary (e.g. for code coverage)", False),
("angle_libs", "Path to the ANGLE static libraries", ""),
]
@ -255,7 +256,13 @@ def configure(env: "Environment"):
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])
env.Append(LINKFLAGS=["-framework", "OpenGL"])
if env["angle_libs"] != "":
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
env.Append(LINKFLAGS=["-L" + env["angle_libs"]])
env.Append(LINKFLAGS=["-lANGLE.macos." + env["arch"]])
env.Append(LINKFLAGS=["-lEGL.macos." + env["arch"]])
env.Append(LINKFLAGS=["-lGLES.macos." + env["arch"]])
env.Prepend(CPPPATH=["#thirdparty/angle/include"])
env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"])

View file

@ -35,6 +35,7 @@
#include "servers/display_server.h"
#if defined(GLES3_ENABLED)
#include "gl_manager_macos_angle.h"
#include "gl_manager_macos_legacy.h"
#endif // GLES3_ENABLED
@ -127,7 +128,8 @@ public:
private:
#if defined(GLES3_ENABLED)
GLManager_MacOS *gl_manager = nullptr;
GLManagerLegacy_MacOS *gl_manager_legacy = nullptr;
GLManagerANGLE_MacOS *gl_manager_angle = nullptr;
#endif
#if defined(VULKAN_ENABLED)
VulkanContextMacOS *context_vulkan = nullptr;
@ -244,7 +246,6 @@ public:
void mouse_enter_window(WindowID p_window);
void mouse_exit_window(WindowID p_window);
void window_update(WindowID p_window);
void window_destroy(WindowID p_window);
void window_resize(WindowID p_window, int p_width, int p_height);
void window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled);

View file

@ -185,9 +185,13 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
if (gl_manager_legacy) {
Error err = gl_manager_legacy->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context.");
}
if (gl_manager_angle) {
Error err = gl_manager_angle->window_create(window_id_counter, nullptr, (__bridge void *)[wd.window_view layer], p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context.");
}
window_set_vsync_mode(p_vsync_mode, window_id_counter);
#endif
@ -219,8 +223,11 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_resize(id, wd.size.width, wd.size.height);
if (gl_manager_legacy) {
gl_manager_legacy->window_resize(id, wd.size.width, wd.size.height);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(id, wd.size.width, wd.size.height);
}
#endif
#if defined(VULKAN_ENABLED)
@ -279,8 +286,8 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl
[layer setOpaque:NO];
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_set_per_pixel_transparency_enabled(p_window, true);
if (gl_manager_legacy) {
gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, true);
}
#endif
wd.layered_window = true;
@ -299,8 +306,8 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl
[layer setOpaque:YES];
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_set_per_pixel_transparency_enabled(p_window, false);
if (gl_manager_legacy) {
gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, false);
}
#endif
wd.layered_window = false;
@ -730,18 +737,10 @@ bool DisplayServerMacOS::get_is_resizing() const {
return is_resizing;
}
void DisplayServerMacOS::window_update(WindowID p_window) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_update(p_window);
}
#endif
}
void DisplayServerMacOS::window_destroy(WindowID p_window) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_destroy(p_window);
if (gl_manager_legacy) {
gl_manager_legacy->window_destroy(p_window);
}
#endif
#ifdef VULKAN_ENABLED
@ -754,8 +753,11 @@ void DisplayServerMacOS::window_destroy(WindowID p_window) {
void DisplayServerMacOS::window_resize(WindowID p_window, int p_width, int p_height) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_resize(p_window, p_width, p_height);
if (gl_manager_legacy) {
gl_manager_legacy->window_resize(p_window, p_width, p_height);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(p_window, p_width, p_height);
}
#endif
#if defined(VULKAN_ENABLED)
@ -3370,8 +3372,11 @@ int64_t DisplayServerMacOS::window_get_native_handle(HandleType p_handle_type, W
}
#ifdef GLES3_ENABLED
case OPENGL_CONTEXT: {
if (gl_manager) {
return (int64_t)gl_manager->get_context(p_window);
if (gl_manager_legacy) {
return (int64_t)gl_manager_legacy->get_context(p_window);
}
if (gl_manager_angle) {
return (int64_t)gl_manager_angle->get_context(p_window);
}
return 0;
}
@ -3398,8 +3403,11 @@ ObjectID DisplayServerMacOS::window_get_attached_instance_id(WindowID p_window)
void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_make_current(p_window_id);
if (gl_manager_legacy) {
gl_manager_legacy->window_make_current(p_window_id);
}
if (gl_manager_angle) {
gl_manager_angle->window_make_current(p_window_id);
}
#endif
}
@ -3407,8 +3415,11 @@ void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window
void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
if (gl_manager_angle) {
gl_manager_angle->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
if (gl_manager_legacy) {
gl_manager_legacy->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)
@ -3421,8 +3432,11 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_
DisplayServer::VSyncMode DisplayServerMacOS::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
if (gl_manager_angle) {
return (gl_manager_angle->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
}
if (gl_manager_legacy) {
return (gl_manager_legacy->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)
@ -3805,8 +3819,11 @@ void DisplayServerMacOS::make_rendering_thread() {
void DisplayServerMacOS::swap_buffers() {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->swap_buffers();
if (gl_manager_angle) {
gl_manager_angle->swap_buffers();
}
if (gl_manager_legacy) {
gl_manager_legacy->swap_buffers();
}
#endif
}
@ -3917,6 +3934,7 @@ Vector<String> DisplayServerMacOS::get_rendering_drivers_func() {
#endif
#if defined(GLES3_ENABLED)
drivers.push_back("opengl3");
drivers.push_back("opengl3_angle");
#endif
return drivers;
@ -4155,13 +4173,22 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
GLManager_MacOS::ContextType opengl_api_type = GLManager_MacOS::GLES_3_0_COMPATIBLE;
gl_manager = memnew(GLManager_MacOS(opengl_api_type));
if (gl_manager->initialize() != OK) {
memdelete(gl_manager);
gl_manager = nullptr;
gl_manager_legacy = memnew(GLManagerLegacy_MacOS);
if (gl_manager_legacy->initialize() != OK) {
memdelete(gl_manager_legacy);
gl_manager_legacy = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize OpenGL");
ERR_FAIL_MSG("Could not initialize OpenGL.");
return;
}
}
if (rendering_driver == "opengl3_angle") {
gl_manager_angle = memnew(GLManagerANGLE_MacOS);
if (gl_manager_angle->initialize() != OK) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize OpenGL.");
}
}
#endif
@ -4199,7 +4226,10 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
RasterizerGLES3::make_current();
RasterizerGLES3::make_current(true);
}
if (rendering_driver == "opengl3_angle") {
RasterizerGLES3::make_current(false);
}
#endif
#if defined(VULKAN_ENABLED)
@ -4230,9 +4260,13 @@ DisplayServerMacOS::~DisplayServerMacOS() {
// Destroy drivers.
#if defined(GLES3_ENABLED)
if (gl_manager) {
memdelete(gl_manager);
gl_manager = nullptr;
if (gl_manager_legacy) {
memdelete(gl_manager_legacy);
gl_manager_legacy = nullptr;
}
if (gl_manager_angle) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
}
#endif
#if defined(VULKAN_ENABLED)

View file

@ -22,6 +22,9 @@
<member name="application/copyright_localized" type="Dictionary" setter="" getter="">
Copyright notice for the bundle visible to the user (localized).
</member>
<member name="application/export_angle" type="int" setter="" getter="">
If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code].
</member>
<member name="application/icon" type="String" setter="" getter="">
Application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/macos_native_icon], and then to [member ProjectSettings.application/config/icon].
</member>

View file

@ -384,6 +384,7 @@ void EditorExportPlatformMacOS::get_export_options(List<ExportOption> *r_options
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "application/copyright_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary()));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/min_macos_version"), "10.12"));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "xcode/platform_build"), "14C18"));
@ -1618,6 +1619,14 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
// Now process our template.
bool found_binary = false;
int export_angle = p_preset->get("application/export_angle");
bool include_angle_libs = false;
if (export_angle == 0) {
include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.macos")) == "opengl3_angle";
} else if (export_angle == 1) {
include_angle_libs = true;
}
while (ret == UNZ_OK && err == OK) {
// Get filename.
unz_file_info info;
@ -1665,6 +1674,20 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
continue; // next
}
if (file == "Contents/Frameworks/libEGL.dylib") {
if (!include_angle_libs) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
}
if (file == "Contents/Frameworks/libGLESv2.dylib") {
if (!include_angle_libs) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
}
if (file == "Contents/Info.plist") {
_fix_plist(p_preset, data, pkg_name);
}

View file

@ -0,0 +1,63 @@
/**************************************************************************/
/* gl_manager_macos_angle.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GL_MANAGER_MACOS_ANGLE_H
#define GL_MANAGER_MACOS_ANGLE_H
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
#include "core/error/error_list.h"
#include "core/os/os.h"
#include "core/templates/local_vector.h"
#include "drivers/egl/egl_manager.h"
#include "servers/display_server.h"
#include <AppKit/AppKit.h>
#include <ApplicationServices/ApplicationServices.h>
#include <CoreVideo/CoreVideo.h>
class GLManagerANGLE_MacOS : public EGLManager {
private:
virtual const char *_get_platform_extension_name() const override;
virtual EGLenum _get_platform_extension_enum() const override;
virtual EGLenum _get_platform_api_enum() const override;
virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
virtual Vector<EGLint> _get_platform_context_attribs() const override;
public:
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
GLManagerANGLE_MacOS() {}
~GLManagerANGLE_MacOS() {}
};
#endif // MACOS_ENABLED && GLES3_ENABLED
#endif // GL_MANAGER_MACOS_ANGLE_H

View file

@ -0,0 +1,70 @@
/**************************************************************************/
/* gl_manager_macos_angle.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gl_manager_macos_angle.h"
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
#include <stdio.h>
#include <stdlib.h>
#include <EGL/eglext_angle.h>
const char *GLManagerANGLE_MacOS::_get_platform_extension_name() const {
return "EGL_ANGLE_platform_angle";
}
EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
return EGL_PLATFORM_ANGLE_ANGLE;
}
Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
Vector<EGLAttrib> ret;
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
ret.push_back(EGL_NONE);
return ret;
}
EGLenum GLManagerANGLE_MacOS::_get_platform_api_enum() const {
return EGL_OPENGL_ES_API;
}
Vector<EGLint> GLManagerANGLE_MacOS::_get_platform_context_attribs() const {
Vector<EGLint> ret;
ret.push_back(EGL_CONTEXT_CLIENT_VERSION);
ret.push_back(3);
ret.push_back(EGL_NONE);
return ret;
}
#endif // MACOS_ENABLED && GLES3_ENABLED

View file

@ -45,17 +45,12 @@
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
class GLManager_MacOS {
public:
enum ContextType {
GLES_3_0_COMPATIBLE,
};
typedef CGLError (*CGLEnablePtr)(CGLContextObj ctx, CGLContextEnable pname);
typedef CGLError (*CGLSetParameterPtr)(CGLContextObj ctx, CGLContextParameter pname, const GLint *params);
typedef CGLContextObj (*CGLGetCurrentContextPtr)(void);
private:
class GLManagerLegacy_MacOS {
struct GLWindow {
int width = 0;
int height = 0;
id window_view = nullptr;
NSOpenGLContext *context = nullptr;
};
@ -68,23 +63,21 @@ private:
Error create_context(GLWindow &win);
bool use_vsync = false;
ContextType context_type;
CGLEnablePtr CGLEnable = nullptr;
CGLSetParameterPtr CGLSetParameter = nullptr;
CGLGetCurrentContextPtr CGLGetCurrentContext = nullptr;
public:
Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window_id = 0);
int window_get_height(DisplayServer::WindowID p_window_id = 0);
void release_current();
void make_current();
void swap_buffers();
void window_make_current(DisplayServer::WindowID p_window_id);
void window_update(DisplayServer::WindowID p_window_id);
void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled);
Error initialize();
@ -94,8 +87,8 @@ public:
NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id);
GLManager_MacOS(ContextType p_context_type);
~GLManager_MacOS();
GLManagerLegacy_MacOS();
~GLManagerLegacy_MacOS();
};
#pragma clang diagnostic push

View file

@ -38,7 +38,7 @@
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
Error GLManager_MacOS::create_context(GLWindow &win) {
Error GLManagerLegacy_MacOS::create_context(GLWindow &win) {
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAClosestPolicy,
@ -64,10 +64,8 @@ Error GLManager_MacOS::create_context(GLWindow &win) {
return OK;
}
Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
Error GLManagerLegacy_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
GLWindow win;
win.width = p_width;
win.height = p_height;
win.window_view = p_view;
if (create_context(win) != OK) {
@ -80,16 +78,13 @@ Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_v
return OK;
}
void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
void GLManagerLegacy_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
if (!windows.has(p_window_id)) {
return;
}
GLWindow &win = windows[p_window_id];
win.width = p_width;
win.height = p_height;
GLint dim[2];
dim[0] = p_width;
dim[1] = p_height;
@ -104,25 +99,7 @@ void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_w
[win.context update];
}
int GLManager_MacOS::window_get_width(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return 0;
}
GLWindow &win = windows[p_window_id];
return win.width;
}
int GLManager_MacOS::window_get_height(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return 0;
}
GLWindow &win = windows[p_window_id];
return win.height;
}
void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
void GLManagerLegacy_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return;
}
@ -134,7 +111,7 @@ void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
windows.erase(p_window_id);
}
void GLManager_MacOS::release_current() {
void GLManagerLegacy_MacOS::release_current() {
if (current_window == DisplayServer::INVALID_WINDOW_ID) {
return;
}
@ -142,7 +119,7 @@ void GLManager_MacOS::release_current() {
[NSOpenGLContext clearCurrentContext];
}
void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
void GLManagerLegacy_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
if (current_window == p_window_id) {
return;
}
@ -156,7 +133,7 @@ void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
current_window = p_window_id;
}
void GLManager_MacOS::make_current() {
void GLManagerLegacy_MacOS::make_current() {
if (current_window == DisplayServer::INVALID_WINDOW_ID) {
return;
}
@ -168,21 +145,12 @@ void GLManager_MacOS::make_current() {
[win.context makeCurrentContext];
}
void GLManager_MacOS::swap_buffers() {
void GLManagerLegacy_MacOS::swap_buffers() {
GLWindow &win = windows[current_window];
[win.context flushBuffer];
}
void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return;
}
GLWindow &win = windows[p_window_id];
[win.context update];
}
void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) {
void GLManagerLegacy_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) {
if (!windows.has(p_window_id)) {
return;
}
@ -198,26 +166,28 @@ void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::W
[win.context update];
}
Error GLManager_MacOS::initialize() {
Error GLManagerLegacy_MacOS::initialize() {
return OK;
}
void GLManager_MacOS::set_use_vsync(bool p_use) {
void GLManagerLegacy_MacOS::set_use_vsync(bool p_use) {
use_vsync = p_use;
CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_use ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
if (CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval) != kCGLNoError) {
WARN_PRINT("Could not set V-Sync mode.");
}
use_vsync = p_use;
}
}
bool GLManager_MacOS::is_using_vsync() const {
bool GLManagerLegacy_MacOS::is_using_vsync() const {
return use_vsync;
}
NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) {
NSOpenGLContext *GLManagerLegacy_MacOS::get_context(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return nullptr;
}
@ -226,11 +196,16 @@ NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_i
return win.context;
}
GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) {
context_type = p_context_type;
GLManagerLegacy_MacOS::GLManagerLegacy_MacOS() {
CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
CFBundleLoadExecutable(framework);
CGLEnable = (CGLEnablePtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLEnable"));
CGLSetParameter = (CGLSetParameterPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLSetParameter"));
CGLGetCurrentContext = (CGLGetCurrentContextPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLGetCurrentContext"));
}
GLManager_MacOS::~GLManager_MacOS() {
GLManagerLegacy_MacOS::~GLManagerLegacy_MacOS() {
release_current();
}

View file

@ -139,12 +139,6 @@
return [[CAMetalLayer class] layer];
}
- (void)updateLayer {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
ds->window_update(window_id);
[super updateLayer];
}
- (BOOL)wantsUpdateLayer {
return YES;
}

View file

@ -30,5 +30,4 @@
#include <alloca.h>
#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"
#define PTHREAD_RENAME_SELF

View file

@ -0,0 +1,52 @@
/**************************************************************************/
/* platform_gl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLATFORM_GL_H
#define PLATFORM_GL_H
#ifndef GL_API_ENABLED
#define GL_API_ENABLED // Allow using desktop GL.
#endif
#ifndef GLES_API_ENABLED
#define GLES_API_ENABLED // Allow using GLES (ANGLE).
#endif
#ifdef EGL_STATIC
#define KHRONOS_STATIC 1
#include "thirdparty/angle/include/EGL/egl.h"
#include "thirdparty/angle/include/EGL/eglext.h"
#undef KHRONOS_STATIC
#else
#include "thirdparty/glad/glad/egl.h"
#endif
#include "thirdparty/glad/glad/gl.h"
#endif // PLATFORM_GL_H