remove duplicate read/write only property warning from ScriptPropertiesGenerator
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1 changed files with 3 additions and 18 deletions
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@ -423,25 +423,10 @@ namespace Godot.SourceGenerators
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if (exportAttr != null && propertySymbol != null)
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{
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if (propertySymbol.GetMethod == null)
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if (propertySymbol.GetMethod == null || propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly)
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{
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// This should never happen, as we filtered WriteOnly properties, but just in case.
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context.ReportDiagnostic(Diagnostic.Create(
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Common.ExportedPropertyIsWriteOnlyRule,
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propertySymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
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propertySymbol.ToDisplayString()
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));
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return null;
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}
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if (propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly)
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{
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// This should never happen, as we filtered ReadOnly properties, but just in case.
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context.ReportDiagnostic(Diagnostic.Create(
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Common.ExportedMemberIsReadOnlyRule,
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propertySymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
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propertySymbol.ToDisplayString()
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));
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// Exports can be neither read-only nor write-only but the diagnostic errors for properties are already
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// reported by ScriptPropertyDefValGenerator.cs so just quit early here.
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return null;
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}
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}
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