Implemented Soft body
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
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32 changed files with 2086 additions and 274 deletions
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@ -36,6 +36,7 @@
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#include "scene/resources/material.h"
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#include "scene/scene_string_names.h"
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#include "skeleton.h"
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bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) {
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//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
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