Implemented Soft body
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
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32 changed files with 2086 additions and 274 deletions
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@ -262,10 +262,12 @@ public:
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virtual RID soft_body_create(bool p_init_sleeping = false);
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virtual void soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler);
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virtual void soft_body_set_space(RID p_body, RID p_space);
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virtual RID soft_body_get_space(RID p_body) const;
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virtual void soft_body_set_trimesh_body_shape(RID p_body, PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num);
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virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh);
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virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer);
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virtual uint32_t soft_body_get_collision_layer(RID p_body) const;
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@ -280,12 +282,49 @@ public:
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virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
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virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const;
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/// Special function. This function has bad performance
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virtual void soft_body_set_transform(RID p_body, const Transform &p_transform);
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virtual Transform soft_body_get_transform(RID p_body) const;
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virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const;
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virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable);
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virtual bool soft_body_is_ray_pickable(RID p_body) const;
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virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision);
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virtual int soft_body_get_simulation_precision(RID p_body);
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virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass);
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virtual real_t soft_body_get_total_mass(RID p_body);
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virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness);
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virtual real_t soft_body_get_linear_stiffness(RID p_body);
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virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness);
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virtual real_t soft_body_get_areaAngular_stiffness(RID p_body);
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virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness);
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virtual real_t soft_body_get_volume_stiffness(RID p_body);
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virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient);
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virtual real_t soft_body_get_pressure_coefficient(RID p_body);
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virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient);
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virtual real_t soft_body_get_pose_matching_coefficient(RID p_body);
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virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient);
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virtual real_t soft_body_get_damping_coefficient(RID p_body);
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virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient);
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virtual real_t soft_body_get_drag_coefficient(RID p_body);
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virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position);
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virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index);
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virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const;
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virtual void soft_body_remove_all_pinned_points(RID p_body);
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virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin);
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virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index);
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/* JOINT API */
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virtual JointType joint_get_type(RID p_joint) const;
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