Merge pull request #99044 from Sticksman/bug-fix-98873

Remove deprecated worker.js file
This commit is contained in:
Thaddeus Crews 2024-11-22 14:54:41 -06:00
commit 17e8cf0d87
4 changed files with 4 additions and 19 deletions

View file

@ -61,7 +61,7 @@ for ext in sys_env["JS_EXTERNS"]:
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
build = []
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
if env["dlink_enabled"]:
# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
sys_env["LIBS"] = []
@ -110,6 +110,5 @@ js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFI
# 0 - unwrapped js file (use wrapped one instead)
# 1 - wasm file
# 2 - worker file
# 3 - wasm side (when dlink is enabled).
env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)
# 2 - wasm side (when dlink is enabled).
env.CreateTemplateZip(js_wrapped, build[1], build[2] if len(build) > 2 else None)