Remove unused private variables in godot/editor
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31 changed files with 0 additions and 57 deletions
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@ -74,8 +74,6 @@ class ScriptTextEditor : public ScriptEditorBase {
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List<Connection> missing_connections;
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Vector<String> member_keywords;
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HBoxContainer *edit_hb = nullptr;
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MenuButton *edit_menu = nullptr;
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