Update the XR manifest configs
Remove the ones provided automatically by the loaders, and the ones enabled by the default on the platform. Fixes https://github.com/GodotVR/godot_openxr_loaders/issues/19
This commit is contained in:
parent
a43db5afa4
commit
179646e593
3 changed files with 0 additions and 25 deletions
|
|
@ -1076,11 +1076,6 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
|
|||
Vector<int> feature_versions;
|
||||
|
||||
if (xr_mode_index == XR_MODE_OPENXR) {
|
||||
// Set degrees of freedom
|
||||
feature_names.push_back("android.hardware.vr.headtracking");
|
||||
feature_required_list.push_back(true);
|
||||
feature_versions.push_back(1);
|
||||
|
||||
// Check for hand tracking
|
||||
if (hand_tracking_index > XR_HAND_TRACKING_NONE) {
|
||||
feature_names.push_back("oculus.software.handtracking");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue