jpg: Make it a module and split jpgd thirdparty files
Similar rationale as in previous commit.
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13 changed files with 112 additions and 35 deletions
19
modules/jpg/SCsub
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19
modules/jpg/SCsub
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Import('env')
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Import('env_modules')
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# Thirdparty source files
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# Not unbundled for now as they are not commonly available as shared library
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thirdparty_dir = "#thirdparty/jpeg-compressor/"
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thirdparty_jpg_sources = [
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"jpgd.cpp",
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]
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thirdparty_jpg_sources = [thirdparty_dir + file for file in thirdparty_jpg_sources]
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env_modules.add_source_files(env.modules_sources, thirdparty_jpg_sources)
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env_modules.Append(CPPPATH = [thirdparty_dir])
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# Godot's own source files
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env_modules.add_source_files(env.modules_sources, "*.cpp")
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Export('env_modules')
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Export('env')
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