Add is_zero_approx methods to Vector2, 3, and 4

This commit is contained in:
Jonathan Nicholl 2022-09-01 20:32:33 -04:00
parent c6fd311da0
commit 15d057c521
26 changed files with 70 additions and 31 deletions

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@ -1033,13 +1033,13 @@ void Basis::rotate_sh(real_t *p_values) {
Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(p_target.is_equal_approx(Vector3()), Basis(), "The target vector can't be zero.");
ERR_FAIL_COND_V_MSG(p_up.is_equal_approx(Vector3()), Basis(), "The up vector can't be zero.");
ERR_FAIL_COND_V_MSG(p_target.is_zero_approx(), Basis(), "The target vector can't be zero.");
ERR_FAIL_COND_V_MSG(p_up.is_zero_approx(), Basis(), "The up vector can't be zero.");
#endif
Vector3 v_z = -p_target.normalized();
Vector3 v_x = p_up.cross(v_z);
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(v_x.is_equal_approx(Vector3()), Basis(), "The target vector and up vector can't be parallel to each other.");
ERR_FAIL_COND_V_MSG(v_x.is_zero_approx(), Basis(), "The target vector and up vector can't be parallel to each other.");
#endif
v_x.normalize();
Vector3 v_y = v_z.cross(v_x);

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@ -182,6 +182,10 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
}
bool Vector2::is_zero_approx() const {
return Math::is_zero_approx(x) && Math::is_zero_approx(y);
}
Vector2::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
}

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@ -124,6 +124,7 @@ struct _NO_DISCARD_ Vector2 {
Vector2 reflect(const Vector2 &p_normal) const;
bool is_equal_approx(const Vector2 &p_v) const;
bool is_zero_approx() const;
Vector2 operator+(const Vector2 &p_v) const;
void operator+=(const Vector2 &p_v);

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@ -145,6 +145,10 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z);
}
bool Vector3::is_zero_approx() const {
return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z);
}
Vector3::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
}

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@ -142,6 +142,7 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const;
bool is_equal_approx(const Vector3 &p_v) const;
bool is_zero_approx() const;
/* Operators */

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@ -71,6 +71,10 @@ bool Vector4::is_equal_approx(const Vector4 &p_vec4) const {
return Math::is_equal_approx(x, p_vec4.x) && Math::is_equal_approx(y, p_vec4.y) && Math::is_equal_approx(z, p_vec4.z) && Math::is_equal_approx(w, p_vec4.w);
}
bool Vector4::is_zero_approx() const {
return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z) && Math::is_zero_approx(w);
}
real_t Vector4::length() const {
return Math::sqrt(length_squared());
}

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@ -73,6 +73,7 @@ struct _NO_DISCARD_ Vector4 {
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Vector4 &p_vec4) const;
bool is_zero_approx() const;
real_t length() const;
void normalize();
Vector4 normalized() const;