Unify usage of undo_redo in editor
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47 changed files with 205 additions and 224 deletions
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@ -42,7 +42,6 @@
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#include "editor/shader_globals_editor.h"
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#include "scene/gui/tab_container.h"
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class EditorUndoRedoManager;
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class FileSystemDock;
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class ProjectSettingsEditor : public AcceptDialog {
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@ -78,7 +77,6 @@ class ProjectSettingsEditor : public AcceptDialog {
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ImportDefaultsEditor *import_defaults_editor = nullptr;
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EditorData *data = nullptr;
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Ref<EditorUndoRedoManager> undo_redo;
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void _advanced_toggled(bool p_button_pressed);
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void _update_advanced(bool p_is_advanced);
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