Unify usage of undo_redo in editor

This commit is contained in:
kobewi 2022-08-29 12:10:32 +02:00
parent 604abb434f
commit 15831e381b
47 changed files with 205 additions and 224 deletions

View file

@ -42,7 +42,6 @@
#include "editor/shader_globals_editor.h"
#include "scene/gui/tab_container.h"
class EditorUndoRedoManager;
class FileSystemDock;
class ProjectSettingsEditor : public AcceptDialog {
@ -78,7 +77,6 @@ class ProjectSettingsEditor : public AcceptDialog {
ImportDefaultsEditor *import_defaults_editor = nullptr;
EditorData *data = nullptr;
Ref<EditorUndoRedoManager> undo_redo;
void _advanced_toggled(bool p_button_pressed);
void _update_advanced(bool p_is_advanced);