Make icons of scripted and custom classes fit the editor UI
Also: - Add an option to limit the icon size in PopupMenu. This is similar to how this works in Tree and TreeItem. - Add the same option to TabBar. - Add a theme constant for Tree, PopupMenu, Button, and TabBar to apply this limit on the control level. Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
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28 changed files with 339 additions and 89 deletions
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@ -681,10 +681,6 @@ void EditorNode::_notification(int p_what) {
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editor_data.clear_edited_scenes();
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} break;
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case Control::NOTIFICATION_THEME_CHANGED: {
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scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
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} break;
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case NOTIFICATION_READY: {
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{
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_initializing_plugins = true;
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@ -772,6 +768,9 @@ void EditorNode::_notification(int p_what) {
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bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
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tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
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scene_tabs->add_theme_constant_override("icon_max_width", gui_base->get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
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scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
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main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles")));
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}
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@ -7114,6 +7113,7 @@ EditorNode::EditorNode() {
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scene_tabs->set_select_with_rmb(true);
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scene_tabs->add_tab("unsaved");
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scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
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scene_tabs->add_theme_constant_override("icon_max_width", gui_base->get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
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scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
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scene_tabs->set_drag_to_rearrange_enabled(true);
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scene_tabs->set_auto_translate(false);
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