Implementation of the Godot Android Plugin configuration file
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11 changed files with 534 additions and 54 deletions
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@ -227,6 +227,7 @@ public:
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virtual Ref<EditorExportPreset> create_preset();
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virtual void get_export_options(List<ExportOption> *r_options) = 0;
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virtual bool should_update_export_options() { return false; }
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
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virtual String get_os_name() const = 0;
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@ -350,6 +351,8 @@ class EditorExport : public Node {
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Vector<Ref<EditorExportPreset>> export_presets;
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Vector<Ref<EditorExportPlugin>> export_plugins;
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StringName _export_presets_updated;
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Timer *save_timer;
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bool block_save;
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@ -381,7 +384,7 @@ public:
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Vector<Ref<EditorExportPlugin>> get_export_plugins();
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void load_config();
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void update_export_presets();
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bool poll_export_platforms();
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EditorExport();
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