Replace XML codeblock spaces with tabs
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5dd76968d8
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122 changed files with 2407 additions and 2432 deletions
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@ -14,14 +14,14 @@
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extends AStar3D
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func _compute_cost(u, v):
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var u_pos = get_point_position(u)
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var v_pos = get_point_position(v)
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return abs(u_pos.x - v_pos.x) + abs(u_pos.y - v_pos.y) + abs(u_pos.z - v_pos.z)
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var u_pos = get_point_position(u)
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var v_pos = get_point_position(v)
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return abs(u_pos.x - v_pos.x) + abs(u_pos.y - v_pos.y) + abs(u_pos.z - v_pos.z)
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func _estimate_cost(u, v):
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var u_pos = get_point_position(u)
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var v_pos = get_point_position(v)
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return abs(u_pos.x - v_pos.x) + abs(u_pos.y - v_pos.y) + abs(u_pos.z - v_pos.z)
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var u_pos = get_point_position(u)
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var v_pos = get_point_position(v)
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return abs(u_pos.x - v_pos.x) + abs(u_pos.y - v_pos.y) + abs(u_pos.z - v_pos.z)
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[/gdscript]
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[csharp]
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using Godot;
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@ -29,20 +29,20 @@
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[GlobalClass]
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public partial class MyAStar3D : AStar3D
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{
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public override float _ComputeCost(long fromId, long toId)
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{
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Vector3 fromPoint = GetPointPosition(fromId);
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Vector3 toPoint = GetPointPosition(toId);
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public override float _ComputeCost(long fromId, long toId)
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{
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Vector3 fromPoint = GetPointPosition(fromId);
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Vector3 toPoint = GetPointPosition(toId);
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return Mathf.Abs(fromPoint.X - toPoint.X) + Mathf.Abs(fromPoint.Y - toPoint.Y) + Mathf.Abs(fromPoint.Z - toPoint.Z);
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}
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return Mathf.Abs(fromPoint.X - toPoint.X) + Mathf.Abs(fromPoint.Y - toPoint.Y) + Mathf.Abs(fromPoint.Z - toPoint.Z);
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}
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public override float _EstimateCost(long fromId, long toId)
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{
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Vector3 fromPoint = GetPointPosition(fromId);
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Vector3 toPoint = GetPointPosition(toId);
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return Mathf.Abs(fromPoint.X - toPoint.X) + Mathf.Abs(fromPoint.Y - toPoint.Y) + Mathf.Abs(fromPoint.Z - toPoint.Z);
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}
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public override float _EstimateCost(long fromId, long toId)
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{
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Vector3 fromPoint = GetPointPosition(fromId);
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Vector3 toPoint = GetPointPosition(toId);
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return Mathf.Abs(fromPoint.X - toPoint.X) + Mathf.Abs(fromPoint.Y - toPoint.Y) + Mathf.Abs(fromPoint.Z - toPoint.Z);
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}
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}
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[/csharp]
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[/codeblocks]
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