Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
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811 changed files with 2232 additions and 2488 deletions
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@ -31,11 +31,11 @@
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#ifndef FILE_ACCESS_PACK_H
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#define FILE_ACCESS_PACK_H
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#include "core/list.h"
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#include "core/map.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/print_string.h"
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#include "core/string/print_string.h"
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#include "core/templates/list.h"
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#include "core/templates/map.h"
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// Godot's packed file magic header ("GDPC" in ASCII).
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#define PACK_HEADER_MAGIC 0x43504447
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