Reorganized core/ directory, it was too fatty already

-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
This commit is contained in:
reduz 2020-11-07 19:33:38 -03:00
parent 30b6db99a9
commit 127458ed17
811 changed files with 2232 additions and 2488 deletions

View file

@ -31,11 +31,11 @@
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
#include "core/list.h"
#include "core/map.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/print_string.h"
#include "core/string/print_string.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447