Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
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commit
1163dac9e3
40 changed files with 309 additions and 105 deletions
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@ -12,7 +12,7 @@
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#define FLAGS_CLIP_RECT_UV uint(1 << 9)
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#define FLAGS_TRANSPOSE_RECT uint(1 << 10)
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#define FLAGS_USING_LIGHT_MASK uint(1 << 11)
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// (1 << 11) is for FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR in RD backends, unused here.
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#define FLAGS_NINEPACH_DRAW_CENTER uint(1 << 12)
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#define FLAGS_USING_PARTICLES uint(1 << 13)
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@ -629,6 +629,8 @@ public:
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void render_target_clear_used(RID p_render_target);
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virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
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virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
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virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
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virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
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// new
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void render_target_set_as_unused(RID p_render_target) override {
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