Editor: Cleanup some includes dependencies

Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
This commit is contained in:
Rémi Verschelde 2022-02-14 14:00:03 +01:00
parent 1d910b1e58
commit 11572c6e30
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GPG key ID: C3336907360768E1
142 changed files with 161 additions and 248 deletions

View file

@ -31,8 +31,14 @@
#ifndef ACTION_MAP_EDITOR_H
#define ACTION_MAP_EDITOR_H
#include "editor/editor_data.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
// Confirmation Dialog used when configuring an input event.
// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.