Refactor editor paths validation in EditorPaths and EditorSettings

- EditorSettings: Ensure that `create()` makes a valid singleton.
  Fixes #49179, fixes #49450.
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
  EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
  next to other paths.
This commit is contained in:
Rémi Verschelde 2021-06-09 10:47:32 +02:00
parent 16027e7cf4
commit 1074017f04
No known key found for this signature in database
GPG key ID: C3336907360768E1
8 changed files with 142 additions and 164 deletions

View file

@ -768,8 +768,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
for (int i = 0; i < list.size(); i++) {
String name = list[i].replace("/", "::");
set("projects/" + name, list[i]);
};
};
}
}
if (p_extra_config->has_section("presets")) {
List<String> keys;
@ -779,9 +779,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
String key = E->get();
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
};
};
};
}
}
}
}
void EditorSettings::_load_godot2_text_editor_theme() {
@ -871,9 +871,8 @@ static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
@ -883,9 +882,6 @@ static void _create_script_templates(const String &p_path) {
file->close();
}
}
memdelete(dir);
memdelete(file);
}
// PUBLIC METHODS
@ -895,103 +891,48 @@ EditorSettings *EditorSettings::get_singleton() {
}
void EditorSettings::create() {
// IMPORTANT: create() *must* create a valid EditorSettings singleton,
// as the rest of the engine code will assume it. As such, it should never
// return (incl. via ERR_FAIL) without initializing the singleton member.
if (singleton.ptr()) {
return; //pointless
ERR_PRINT("Can't recreate EditorSettings as it already exists.");
return;
}
ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
if (!EditorPaths::get_singleton()) {
ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
goto fail;
}
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
DirAccess *dir = nullptr;
ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
String config_file_path;
if (EditorPaths::get_singleton()->are_paths_valid()) {
// Validate/create data dir and subdirectories
_create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
String data_dir = EditorPaths::get_singleton()->get_data_dir();
dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(data_dir) != OK) {
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
ERR_PRINT("Cannot create data directory!");
memdelete(dir);
goto fail;
}
}
if (dir->change_dir("templates") != OK) {
dir->make_dir("templates");
} else {
dir->change_dir("..");
}
// Validate/create config dir and subdirectories
if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
ERR_PRINT("Cannot create config directory!");
memdelete(dir);
goto fail;
}
}
if (dir->change_dir("text_editor_themes") != OK) {
dir->make_dir("text_editor_themes");
} else {
dir->change_dir("..");
}
if (dir->change_dir("script_templates") != OK) {
dir->make_dir("script_templates");
} else {
dir->change_dir("..");
}
if (dir->change_dir("feature_profiles") != OK) {
dir->make_dir("feature_profiles");
} else {
dir->change_dir("..");
}
_create_script_templates(dir->get_current_dir().plus_file("script_templates"));
{
// Validate/create project-specific editor settings dir.
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
}
}
}
// Validate editor config file
// Validate editor config file.
DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
memdelete(dir);
goto fail;
}
memdelete(dir);
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
if (singleton.is_null()) {
WARN_PRINT("Could not open config file.");
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
goto fail;
}
@ -1009,7 +950,6 @@ void EditorSettings::create() {
}
fail:
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
@ -1017,9 +957,9 @@ fail:
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.plus_file(list[i]);
};
}
extra_config->set_value("init_projects", "list", list);
};
}
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->save_changed_setting = true;
@ -1251,16 +1191,15 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
// Data directories
// Editor data and config directories
// EditorPaths::create() is responsible for the creation of these directories.
String EditorSettings::get_templates_dir() const {
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
}
// Config directories
String EditorSettings::get_project_settings_dir() const {
return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
}
String EditorSettings::get_text_editor_themes_dir() const {
@ -1275,8 +1214,6 @@ String EditorSettings::get_project_script_templates_dir() const {
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
}
// Cache directory
String EditorSettings::get_feature_profiles_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
}