Merge pull request #88343 from Riteo/warped-mouse-float
Handle warped mouse motion as floating point
This commit is contained in:
commit
1069d7b7c6
4 changed files with 10 additions and 10 deletions
|
|
@ -2593,8 +2593,8 @@ void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
|
|||
surface->queue_redraw();
|
||||
}
|
||||
|
||||
Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
|
||||
Point2i relative;
|
||||
Point2 Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
|
||||
Point2 relative;
|
||||
if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) {
|
||||
relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue