Expose filename in GLTFState

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Aaron Franke 2023-07-18 14:28:09 -05:00
parent f9f5041675
commit 101442ced9
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3 changed files with 23 additions and 5 deletions

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@ -267,6 +267,7 @@
</methods>
<members>
<member name="base_path" type="String" setter="set_base_path" getter="get_base_path" default="&quot;&quot;">
The folder path associated with this GLTF data. This is used to find other files the GLTF file references, like images or binary buffers. This will be set during import when appending from a file.
</member>
<member name="buffers" type="PackedByteArray[]" setter="set_buffers" getter="get_buffers" default="[]">
</member>
@ -275,6 +276,9 @@
</member>
<member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true">
</member>
<member name="filename" type="String" setter="set_filename" getter="get_filename" default="&quot;&quot;">
The file name associated with this GLTF data. If it ends with [code].gltf[/code], this is text-based GLTF, otherwise this is binary GLB. This will be set during import when appending from a file.
</member>
<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
</member>
<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">