Use switch consistently in _notification (scene folder)

This commit is contained in:
Rémi Verschelde 2022-02-15 18:06:48 +01:00
parent 171021145d
commit 0f5455230c
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GPG key ID: C3336907360768E1
127 changed files with 2853 additions and 2601 deletions

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@ -177,12 +177,11 @@ void Light3D::_update_visibility() {
}
void Light3D::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
_update_visibility();
}
if (p_what == NOTIFICATION_ENTER_TREE) {
_update_visibility();
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED:
case NOTIFICATION_ENTER_TREE: {
_update_visibility();
} break;
}
}