Fix TIME using in custom functions of particle shader
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1 changed files with 1 additions and 1 deletions
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@ -10033,7 +10033,7 @@ RendererStorageRD::RendererStorageRD() {
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actions.renames["RESTART"] = "restart";
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actions.renames["CUSTOM"] = "PARTICLE.custom";
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actions.renames["TRANSFORM"] = "PARTICLE.xform";
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actions.renames["TIME"] = "FRAME.time";
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actions.renames["TIME"] = "frame_history.data[0].time";
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["E"] = _MKSTR(Math_E);
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