Update deferred calls to use Callables

This commit is contained in:
kobewi 2023-12-18 15:46:56 +01:00
parent 8297ec949b
commit 0e8f90f4c8
92 changed files with 192 additions and 350 deletions

View file

@ -30,7 +30,6 @@
#include "canvas_item.h"
#include "core/object/message_queue.h"
#include "scene/2d/canvas_group.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
@ -407,7 +406,7 @@ void CanvasItem::queue_redraw() {
pending_update = true;
MessageQueue::get_singleton()->push_callable(callable_mp(this, &CanvasItem::_redraw_callback));
callable_mp(this, &CanvasItem::_redraw_callback).call_deferred();
}
void CanvasItem::move_to_front() {
@ -904,7 +903,7 @@ void CanvasItem::_notify_transform(CanvasItem *p_node) {
get_tree()->xform_change_list.add(&p_node->xform_change);
} else {
// Should be rare, but still needs to be handled.
MessageQueue::get_singleton()->push_callable(callable_mp(p_node, &CanvasItem::_notify_transform_deferred));
callable_mp(p_node, &CanvasItem::_notify_transform_deferred).call_deferred();
}
}
}