doc: Sync classref with current source

Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
This commit is contained in:
Rémi Verschelde 2020-02-12 09:59:06 +01:00
parent 0c7fc80cc1
commit 0e3d625737
149 changed files with 1950 additions and 4241 deletions

View file

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ViewportTexture" inherits="Texture" version="4.0">
<class name="ViewportTexture" inherits="Texture2D" version="4.0">
<brief_description>
Texture which displays the content of a [Viewport].
</brief_description>
<description>
Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
</description>
<tutorials>
@ -12,7 +12,6 @@
<methods>
</methods>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.