doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ViewportTexture" inherits="Texture" version="4.0">
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<class name="ViewportTexture" inherits="Texture2D" version="4.0">
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<brief_description>
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Texture which displays the content of a [Viewport].
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</brief_description>
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<description>
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Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
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Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene.
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To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
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</description>
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<tutorials>
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<methods>
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</methods>
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<members>
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<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
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The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
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