doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
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@ -13,7 +13,7 @@
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<members>
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<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
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Sets the [Material] to be used for the next pass. This renders the object again using a different material.
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[b]Note:[/b] only applies to [SpatialMaterial]s and [ShaderMaterial]s with type "Spatial".
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[b]Note:[/b] only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial".
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</member>
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<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
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Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.
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