doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
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149 changed files with 1950 additions and 4241 deletions
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@ -238,7 +238,7 @@
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<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
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If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
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</member>
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<member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap">
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<member name="normalmap" type="Texture2D" setter="set_normalmap" getter="get_normalmap">
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Normal map to be used for the [member texture] property.
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
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@ -292,7 +292,7 @@
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<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Tangential acceleration randomness ratio.
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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Particle texture. If [code]null[/code], particles will be squares.
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</member>
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</members>
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