Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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228 changed files with 2200 additions and 2082 deletions
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@ -207,7 +207,7 @@ godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_arra
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Array *keys_proxy = (Array *)p_keys;
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keys.resize(keys_proxy->size());
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for (int i = 0; i < keys_proxy->size(); i++) {
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keys[i] = (*keys_proxy)[i];
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keys.write[i] = (*keys_proxy)[i];
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}
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return self->findmk(keys);
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@ -220,7 +220,7 @@ godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot
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Array *keys_proxy = (Array *)p_keys;
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keys.resize(keys_proxy->size());
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for (int i = 0; i < keys_proxy->size(); i++) {
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keys[i] = (*keys_proxy)[i];
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keys.write[i] = (*keys_proxy)[i];
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}
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return self->findmk(keys, p_from);
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@ -233,7 +233,7 @@ godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, co
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Array *keys_proxy = (Array *)p_keys;
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keys.resize(keys_proxy->size());
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for (int i = 0; i < keys_proxy->size(); i++) {
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keys[i] = (*keys_proxy)[i];
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keys.write[i] = (*keys_proxy)[i];
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}
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return self->findmk(keys, p_from, r_key);
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@ -696,7 +696,7 @@ godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const
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Array *splitter_proxy = (Array *)p_splitters;
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splitters.resize(splitter_proxy->size());
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for (int i = 0; i < splitter_proxy->size(); i++) {
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splitters[i] = (*splitter_proxy)[i];
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splitters.write[i] = (*splitter_proxy)[i];
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}
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godot_array result;
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@ -719,7 +719,7 @@ godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *
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Array *splitter_proxy = (Array *)p_splitters;
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splitters.resize(splitter_proxy->size());
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for (int i = 0; i < splitter_proxy->size(); i++) {
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splitters[i] = (*splitter_proxy)[i];
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splitters.write[i] = (*splitter_proxy)[i];
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}
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godot_array result;
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@ -774,7 +774,7 @@ godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const g
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Array *splitter_proxy = (Array *)p_splitters;
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splitters.resize(splitter_proxy->size());
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for (int i = 0; i < splitter_proxy->size(); i++) {
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splitters[i] = (*splitter_proxy)[i];
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splitters.write[i] = (*splitter_proxy)[i];
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}
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godot_array result;
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@ -797,7 +797,7 @@ godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_
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Array *splitter_proxy = (Array *)p_splitters;
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splitters.resize(splitter_proxy->size());
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for (int i = 0; i < splitter_proxy->size(); i++) {
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splitters[i] = (*splitter_proxy)[i];
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splitters.write[i] = (*splitter_proxy)[i];
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}
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godot_array result;
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