Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam 2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View file

@ -207,7 +207,7 @@ godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_arra
Array *keys_proxy = (Array *)p_keys;
keys.resize(keys_proxy->size());
for (int i = 0; i < keys_proxy->size(); i++) {
keys[i] = (*keys_proxy)[i];
keys.write[i] = (*keys_proxy)[i];
}
return self->findmk(keys);
@ -220,7 +220,7 @@ godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot
Array *keys_proxy = (Array *)p_keys;
keys.resize(keys_proxy->size());
for (int i = 0; i < keys_proxy->size(); i++) {
keys[i] = (*keys_proxy)[i];
keys.write[i] = (*keys_proxy)[i];
}
return self->findmk(keys, p_from);
@ -233,7 +233,7 @@ godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, co
Array *keys_proxy = (Array *)p_keys;
keys.resize(keys_proxy->size());
for (int i = 0; i < keys_proxy->size(); i++) {
keys[i] = (*keys_proxy)[i];
keys.write[i] = (*keys_proxy)[i];
}
return self->findmk(keys, p_from, r_key);
@ -696,7 +696,7 @@ godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const
Array *splitter_proxy = (Array *)p_splitters;
splitters.resize(splitter_proxy->size());
for (int i = 0; i < splitter_proxy->size(); i++) {
splitters[i] = (*splitter_proxy)[i];
splitters.write[i] = (*splitter_proxy)[i];
}
godot_array result;
@ -719,7 +719,7 @@ godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *
Array *splitter_proxy = (Array *)p_splitters;
splitters.resize(splitter_proxy->size());
for (int i = 0; i < splitter_proxy->size(); i++) {
splitters[i] = (*splitter_proxy)[i];
splitters.write[i] = (*splitter_proxy)[i];
}
godot_array result;
@ -774,7 +774,7 @@ godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const g
Array *splitter_proxy = (Array *)p_splitters;
splitters.resize(splitter_proxy->size());
for (int i = 0; i < splitter_proxy->size(); i++) {
splitters[i] = (*splitter_proxy)[i];
splitters.write[i] = (*splitter_proxy)[i];
}
godot_array result;
@ -797,7 +797,7 @@ godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_
Array *splitter_proxy = (Array *)p_splitters;
splitters.resize(splitter_proxy->size());
for (int i = 0; i < splitter_proxy->size(); i++) {
splitters[i] = (*splitter_proxy)[i];
splitters.write[i] = (*splitter_proxy)[i];
}
godot_array result;