Improve ProcessMode docs
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-Authored-By: notroid5 <87585310+notroid5@users.noreply.github.com>
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Inherits [member process_mode] from the node's parent. This is the default for any newly created node.
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</constant>
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<constant name="PROCESS_MODE_PAUSABLE" value="1" enum="ProcessMode">
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Stops processing when [member SceneTree.paused] is [code]true[/code]. This is the inverse of [constant PROCESS_MODE_WHEN_PAUSED], and the default for the root node.
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Processes when [member SceneTree.paused] is [code]false[/code]. This is the inverse of [constant PROCESS_MODE_WHEN_PAUSED], and the default for the root node.
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</constant>
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<constant name="PROCESS_MODE_WHEN_PAUSED" value="2" enum="ProcessMode">
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Process [b]only[/b] when [member SceneTree.paused] is [code]true[/code]. This is the inverse of [constant PROCESS_MODE_PAUSABLE].
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Processes [b]only[/b] when [member SceneTree.paused] is [code]true[/code]. This is the inverse of [constant PROCESS_MODE_PAUSABLE].
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</constant>
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<constant name="PROCESS_MODE_ALWAYS" value="3" enum="ProcessMode">
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Always process. Keeps processing, ignoring [member SceneTree.paused]. This is the inverse of [constant PROCESS_MODE_DISABLED].
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Always processes. Keeps processing, ignoring [member SceneTree.paused]. This is the inverse of [constant PROCESS_MODE_DISABLED].
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</constant>
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<constant name="PROCESS_MODE_DISABLED" value="4" enum="ProcessMode">
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Never process. Completely disables processing, ignoring [member SceneTree.paused]. This is the inverse of [constant PROCESS_MODE_ALWAYS].
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Never processes. Completely disables processing, ignoring [member SceneTree.paused]. This is the inverse of [constant PROCESS_MODE_ALWAYS].
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</constant>
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<constant name="PROCESS_THREAD_GROUP_INHERIT" value="0" enum="ProcessThreadGroup">
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Process this node based on the thread group mode of the first parent (or grandparent) node that has a thread group mode that is not inherit. See [member process_thread_group] for more information.
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