SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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168 changed files with 1534 additions and 1310 deletions
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@ -67,7 +67,7 @@ void Container::remove_child_notify(Node *p_child) {
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void Container::_sort_children() {
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if (!is_inside_scene())
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if (!is_inside_tree())
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return;
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notification(NOTIFICATION_SORT_CHILDREN);
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@ -101,7 +101,7 @@ void Container::fit_child_in_rect(Control *p_child,const Rect2& p_rect) {
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void Container::queue_sort() {
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if (!is_inside_scene())
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if (!is_inside_tree())
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return;
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if (pending_sort)
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@ -115,7 +115,7 @@ void Container::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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case NOTIFICATION_ENTER_TREE: {
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pending_sort=false;
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queue_sort();
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} break;
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