SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
This commit is contained in:
parent
d14baf6e41
commit
0dbedd18fc
168 changed files with 1534 additions and 1310 deletions
|
|
@ -36,13 +36,13 @@ void ParallaxBackground::_notification(int p_what) {
|
|||
switch(p_what) {
|
||||
|
||||
|
||||
case NOTIFICATION_ENTER_SCENE: {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
||||
group_name = "__cameras_"+itos(get_viewport().get_id());
|
||||
add_to_group(group_name);
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_SCENE: {
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
|
||||
remove_from_group(group_name);
|
||||
} break;
|
||||
|
|
@ -78,7 +78,7 @@ void ParallaxBackground::set_scroll_offset(const Point2& p_ofs) {
|
|||
|
||||
void ParallaxBackground::_update_scroll() {
|
||||
|
||||
if (!is_inside_scene())
|
||||
if (!is_inside_tree())
|
||||
return;
|
||||
|
||||
Vector2 ofs = base_offset+offset*base_scale;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue