Rewrite code for unfolding and make it automatic on scene load, which works better.

This commit is contained in:
Juan Linietsky 2018-11-25 10:46:26 -03:00
parent 8348aca118
commit 0d69da8c0e
6 changed files with 158 additions and 90 deletions

View file

@ -2,6 +2,7 @@
#include "core/os/file_access.h"
#include "editor_settings.h"
#include "editor_inspector.h"
PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
@ -171,5 +172,89 @@ bool EditorFolding::has_folding_data(const String &p_path) {
return FileAccess::exists(file);
}
void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
List<PropertyInfo> plist;
p_object->get_property_list(&plist);
String group_base;
String group;
Set<String> unfold_group;
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (E->get().usage & PROPERTY_USAGE_CATEGORY) {
group="";
group_base="";
}
if (E->get().usage & PROPERTY_USAGE_GROUP) {
group = E->get().name;
group_base = E->get().hint_string;
if (group_base.ends_with("_")) {
group_base=group_base.substr(0,group_base.length()-1);
}
}
//can unfold
if (E->get().usage & PROPERTY_USAGE_EDITOR) {
if (group != "") { //group
if (group_base==String() || E->get().name.begins_with(group_base)) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object,E->get().name);
if (can_revert) {
unfold_group.insert(group);
}
}
} else { //path
int last = E->get().name.find_last("/");
if (last!=-1) {
bool can_revert = EditorPropertyRevert::can_property_revert(p_object,E->get().name);
if (can_revert) {
unfold_group.insert(E->get().name.substr(0,last));
}
}
}
}
if (E->get().type == Variant::OBJECT) {
RES res = p_object->get(E->get().name);
if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
resources.insert(res);
_do_object_unfolds(res.ptr(),resources);
}
}
}
for (Set<String>::Element *E=unfold_group.front();E;E=E->next()) {
p_object->editor_set_section_unfold(E->get(),true);
}
}
void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
}
if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
return;
}
}
_do_object_unfolds(p_node,resources);
for (int i = 0; i < p_node->get_child_count(); i++) {
_do_node_unfolds(p_root, p_node->get_child(i), resources);
}
}
void EditorFolding::unfold_scene(Node *p_scene) {
Set<RES> resources;
_do_node_unfolds(p_scene,p_scene,resources);
}
EditorFolding::EditorFolding() {
}