Update the gradle build tasks to generate play store builds.
Configure the gradle builds to sign and build the release version of the Godot Android Editor
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7 changed files with 133 additions and 58 deletions
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@ -9,7 +9,7 @@ buildscript {
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dependencies {
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classpath libraries.androidGradlePlugin
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classpath libraries.kotlinGradlePlugin
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classpath 'io.github.gradle-nexus:publish-plugin:1.1.0'
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classpath 'io.github.gradle-nexus:publish-plugin:1.3.0'
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}
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}
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@ -38,9 +38,7 @@ ext {
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supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
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supportedFlavors = ["editor", "template"]
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supportedFlavorsBuildTypes = [
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// The editor can't be used with target=release as debugging tools are then not
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// included, and it would crash on errors instead of reporting them.
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"editor": ["dev", "debug"],
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"editor": ["dev", "debug", "release"],
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"template": ["dev", "debug", "release"]
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]
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@ -54,6 +52,7 @@ ext {
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def rootDir = "../../.."
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def binDir = "$rootDir/bin/"
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def androidEditorBuildsDir = "$binDir/android_editor_builds/"
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def getSconsTaskName(String flavor, String buildType, String abi) {
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return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
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@ -221,18 +220,46 @@ def isAndroidStudio() {
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return sysProps != null && sysProps['idea.platform.prefix'] != null
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}
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task copyEditorDebugBinaryToBin(type: Copy) {
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dependsOn ':editor:assembleDebug'
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from('editor/build/outputs/apk/debug')
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into(binDir)
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include('android_editor.apk')
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task copyEditorReleaseApkToBin(type: Copy) {
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dependsOn ':editor:assembleRelease'
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from('editor/build/outputs/apk/release')
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into(androidEditorBuildsDir)
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include('android_editor-release*.apk')
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}
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task copyEditorDevBinaryToBin(type: Copy) {
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task copyEditorReleaseAabToBin(type: Copy) {
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dependsOn ':editor:bundleRelease'
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from('editor/build/outputs/bundle/release')
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into(androidEditorBuildsDir)
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include('android_editor-release*.aab')
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}
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task copyEditorDebugApkToBin(type: Copy) {
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dependsOn ':editor:assembleDebug'
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from('editor/build/outputs/apk/debug')
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into(androidEditorBuildsDir)
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include('android_editor-debug.apk')
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}
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task copyEditorDebugAabToBin(type: Copy) {
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dependsOn ':editor:bundleDebug'
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from('editor/build/outputs/bundle/debug')
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into(androidEditorBuildsDir)
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include('android_editor-debug.aab')
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}
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task copyEditorDevApkToBin(type: Copy) {
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dependsOn ':editor:assembleDev'
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from('editor/build/outputs/apk/dev')
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into(binDir)
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include('android_editor_dev.apk')
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into(androidEditorBuildsDir)
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include('android_editor-dev.apk')
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}
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task copyEditorDevAabToBin(type: Copy) {
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dependsOn ':editor:bundleDev'
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from('editor/build/outputs/bundle/dev')
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into(androidEditorBuildsDir)
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include('android_editor-dev.aab')
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}
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/**
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@ -253,7 +280,8 @@ task generateGodotEditor {
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&& targetLibs.isDirectory()
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&& targetLibs.listFiles() != null
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&& targetLibs.listFiles().length > 0) {
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tasks += "copyEditor${target.capitalize()}BinaryToBin"
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tasks += "copyEditor${target.capitalize()}ApkToBin"
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tasks += "copyEditor${target.capitalize()}AabToBin"
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}
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}
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@ -301,9 +329,11 @@ task cleanGodotEditor(type: Delete) {
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// Delete the generated binary apks
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delete("editor/build/outputs/apk")
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// Delete the Godot editor apks in the Godot bin directory
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delete("$binDir/android_editor.apk")
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delete("$binDir/android_editor_dev.apk")
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// Delete the generated aab binaries
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delete("editor/build/outputs/bundle")
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// Delete the Godot editor apks & aabs in the Godot bin directory
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delete(androidEditorBuildsDir)
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}
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/**
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