Use mouse and joypad enums instead of plain integers
Also MIDIMessage
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parent
e919d894f8
commit
0ce49800ac
38 changed files with 188 additions and 181 deletions
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@ -410,8 +410,6 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
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keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
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buttons_state = 0;
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#if defined(OPENGL_ENABLED)
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if (rendering_driver == "opengl") {
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bool gl_initialization_error = false;
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@ -484,16 +482,16 @@ DisplayServerAndroid::~DisplayServerAndroid() {
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void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
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switch (p_event.type) {
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case JOY_EVENT_BUTTON:
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Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
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Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
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break;
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case JOY_EVENT_AXIS:
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Input::JoyAxisValue value;
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value.min = -1;
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value.value = p_event.value;
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Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
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Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
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break;
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case JOY_EVENT_HAT:
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Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
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Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
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break;
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default:
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return;
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@ -697,7 +695,7 @@ void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
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}
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void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
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int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
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MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
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switch (event_action) {
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case AMOTION_EVENT_ACTION_BUTTON_PRESS:
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case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
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@ -712,7 +710,7 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
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ev->set_global_position(hover_prev_pos);
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}
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ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
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int changed_button_mask = buttons_state ^ event_buttons_mask;
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MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
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buttons_state = event_buttons_mask;
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@ -765,11 +763,11 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
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}
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}
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void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
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void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
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Ref<InputEventMouseButton> evd = ev->duplicate();
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_set_key_modifier_state(evd);
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evd->set_button_index(wheel_button);
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evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
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evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
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evd->set_factor(factor);
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Input::get_singleton()->accumulate_input_event(evd);
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Ref<InputEventMouseButton> evdd = evd->duplicate();
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@ -779,7 +777,7 @@ void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref
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}
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void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
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int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
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MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
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Ref<InputEventMouseButton> ev;
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ev.instantiate();
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_set_key_modifier_state(ev);
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@ -792,7 +790,7 @@ void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Poi
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Input::get_singleton()->accumulate_input_event(ev);
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}
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int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
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MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
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switch (button_mask) {
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case MOUSE_BUTTON_MASK_LEFT:
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return MOUSE_BUTTON_LEFT;
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@ -805,7 +803,7 @@ int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
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case MOUSE_BUTTON_MASK_XBUTTON2:
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return MOUSE_BUTTON_XBUTTON2;
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default:
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return 0;
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return MOUSE_BUTTON_NONE;
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}
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}
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@ -863,12 +861,12 @@ Point2i DisplayServerAndroid::mouse_get_position() const {
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return hover_prev_pos;
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}
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int DisplayServerAndroid::mouse_get_button_state() const {
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MouseButton DisplayServerAndroid::mouse_get_button_state() const {
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return buttons_state;
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}
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int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
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int godot_button_mask = 0;
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MouseButton DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
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MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
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if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
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godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
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}
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@ -68,7 +68,7 @@ private:
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bool control_mem = false;
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bool meta_mem = false;
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int buttons_state;
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MouseButton buttons_state = MOUSE_BUTTON_NONE;
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// https://developer.android.com/reference/android/view/PointerIcon
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// mapping between Godot's cursor shape to Android's'
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@ -120,11 +120,11 @@ private:
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void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
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static int _button_index_from_mask(int button_mask);
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static MouseButton _button_index_from_mask(MouseButton button_mask);
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static int _android_button_mask_to_godot_button_mask(int android_button_mask);
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static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
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void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
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void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
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public:
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static DisplayServerAndroid *get_singleton();
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@ -219,7 +219,7 @@ public:
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void notify_surface_changed(int p_width, int p_height);
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virtual Point2i mouse_get_position() const;
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virtual int mouse_get_button_state() const;
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virtual MouseButton mouse_get_button_state() const;
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DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerAndroid();
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