Add VisualServer methods to get the video adapter name and vendor

These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).

This closes #28404.
This commit is contained in:
Hugo Locurcio 2019-09-13 20:08:05 +02:00
parent 61dd7748ca
commit 0cad2c0cd1
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
14 changed files with 70 additions and 4 deletions

View file

@ -742,6 +742,8 @@ public:
int get_captured_render_info(VS::RenderInfo p_info) { return 0; }
int get_render_info(VS::RenderInfo p_info) { return 0; }
String get_video_adapter_name() const { return String(); }
String get_video_adapter_vendor() const { return String(); }
static RasterizerStorage *base_singleton;

View file

@ -263,8 +263,7 @@ void RasterizerGLES2::initialize() {
#endif // GLES_OVER_GL
#endif // CAN_DEBUG
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
print_line("OpenGL ES 2.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name());
storage->initialize();
canvas->initialize();
scene->initialize();

View file

@ -5766,6 +5766,16 @@ int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
}
}
String RasterizerStorageGLES2::get_video_adapter_name() const {
return (const char *)glGetString(GL_RENDERER);
}
String RasterizerStorageGLES2::get_video_adapter_vendor() const {
return (const char *)glGetString(GL_VENDOR);
}
void RasterizerStorageGLES2::initialize() {
RasterizerStorageGLES2::system_fbo = 0;

View file

@ -1307,6 +1307,8 @@ public:
virtual int get_captured_render_info(VS::RenderInfo p_info);
virtual int get_render_info(VS::RenderInfo p_info);
virtual String get_video_adapter_name() const;
virtual String get_video_adapter_vendor() const;
RasterizerStorageGLES2();
};

View file

@ -186,8 +186,7 @@ void RasterizerGLES3::initialize() {
}
*/
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 3.0 Renderer: " + String((const char *)renderer));
print_line("OpenGL ES 3.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name());
storage->initialize();
canvas->initialize();
scene->initialize();

View file

@ -8095,6 +8095,16 @@ int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) {
}
}
String RasterizerStorageGLES3::get_video_adapter_name() const {
return (const char *)glGetString(GL_RENDERER);
}
String RasterizerStorageGLES3::get_video_adapter_vendor() const {
return (const char *)glGetString(GL_VENDOR);
}
void RasterizerStorageGLES3::initialize() {
RasterizerStorageGLES3::system_fbo = 0;

View file

@ -1467,6 +1467,8 @@ public:
virtual int get_captured_render_info(VS::RenderInfo p_info);
virtual int get_render_info(VS::RenderInfo p_info);
virtual String get_video_adapter_name() const;
virtual String get_video_adapter_vendor() const;
RasterizerStorageGLES3();
};