Android: Fix manifest parsing and APK names in export code
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414.
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2 changed files with 6 additions and 9 deletions
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@ -26,11 +26,8 @@
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<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
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<!-- If you want to add tags manually, do before it. -->
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<application
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android:label="@string/godot_project_name_string"
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android:allowBackup="false"
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tools:ignore="GoogleAppIndexingWarning"
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android:icon="@drawable/icon" >
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<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
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<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon" >
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<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
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<!-- Do these changes in the export preset. Adding new ones is fine. -->
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