ability to drag scenes from filesystem to tree for instancing
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parent
c7292b1f3d
commit
0c57a58056
8 changed files with 181 additions and 71 deletions
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@ -59,7 +59,7 @@ void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
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}
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}
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Node* SceneTreeDock::instance(const String& p_file) {
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void SceneTreeDock::instance(const String& p_file) {
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Node *parent = scene_tree->get_selected();
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if (!parent || !edited_scene) {
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@ -69,61 +69,107 @@ Node* SceneTreeDock::instance(const String& p_file) {
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accept->get_ok()->set_text(TTR("Ok :( "));
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accept->set_text(TTR("No parent to instance a child at."));
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accept->popup_centered_minsize();
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return NULL;
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return;
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};
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ERR_FAIL_COND_V(!parent,NULL);
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ERR_FAIL_COND(!parent);
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Node*instanced_scene=NULL;
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Ref<PackedScene> sdata = ResourceLoader::load(p_file);
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if (sdata.is_valid())
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instanced_scene=sdata->instance(true);
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Vector<String> scenes;
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scenes.push_back(p_file);
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instance_scenes(scenes,parent,-1);
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}
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void SceneTreeDock::instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos) {
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if (!instanced_scene) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text(TTR("Ugh"));
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accept->set_text(String(TTR("Error loading scene from "))+p_file);
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accept->popup_centered_minsize();
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return NULL;
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}
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ERR_FAIL_COND(!parent);
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// If the scene hasn't been saved yet a cyclical dependency cannot exist.
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if (edited_scene->get_filename()!="") {
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if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
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Vector<Node*> instances;
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accept->get_ok()->set_text(TTR("Ok"));
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accept->set_text(String(TTR("Cannot instance the scene '"))+p_file+String("' because the current scene exists within one of its' nodes."));
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bool error=false;
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for(int i=0;i<p_files.size();i++) {
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Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
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if (!sdata.is_valid()) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text(TTR("Ugh"));
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accept->set_text(String(TTR("Error loading scene from "))+p_files[i]);
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accept->popup_centered_minsize();
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return NULL;
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error=true;
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break;
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}
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Node*instanced_scene=sdata->instance(true);
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if (!instanced_scene) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text(TTR("Ugh"));
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accept->set_text(String(TTR("Error instancing scene from "))+p_files[i]);
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accept->popup_centered_minsize();
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error=true;
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break;
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}
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if (edited_scene->get_filename()!="") {
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if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
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accept->get_ok()->set_text(TTR("Ok"));
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accept->set_text(String(TTR("Cannot instance the scene '"))+p_files[i]+String(TTR("' because the current scene exists within one of its' nodes.")));
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accept->popup_centered_minsize();
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error=true;
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break;
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}
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}
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instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_files[i]) );
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instances.push_back(instanced_scene);
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}
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if (error) {
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for(int i=0;i<instances.size();i++) {
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memdelete(instances[i]);
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}
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return;
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}
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//instanced_scene->generate_instance_state();
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instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_file) );
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editor_data->get_undo_redo().create_action(TTR("Instance Scene"));
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editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
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editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",edited_scene);
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editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
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editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",instanced_scene);
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editor_data->get_undo_redo().add_do_reference(instanced_scene);
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editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
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editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
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for(int i=0;i<instances.size();i++) {
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String new_name = parent->validate_child_name(instanced_scene->get_name());
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_file,new_name);
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editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
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Node* instanced_scene=instances[i];
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editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
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if (p_pos>=0) {
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editor_data->get_undo_redo().add_do_method(parent,"move_child",instanced_scene,p_pos+i);
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}
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editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",edited_scene);
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editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
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editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",instanced_scene);
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editor_data->get_undo_redo().add_do_reference(instanced_scene);
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editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
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String new_name = parent->validate_child_name(instanced_scene->get_name());
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_files[i],new_name);
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editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
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}
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editor_data->get_undo_redo().commit_action();
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return instanced_scene;
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}
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bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node) {
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@ -1510,32 +1556,20 @@ static Node* _find_last_visible(Node*p_node) {
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return last;
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}
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void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
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Vector<Node*> nodes;
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Node *to_node;
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void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) {
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for(int i=0;i<p_nodes.size();i++) {
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Node *n=get_node((p_nodes[i]));
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nodes.push_back(n);
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}
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if (nodes.size()==0)
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return;
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to_node=get_node(p_to);
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if (!to_node)
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return;
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int to_pos=-1;
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to_pos=-1;
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if (p_type==1 && to_node==EditorNode::get_singleton()->get_edited_scene()) {
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//if at lower sibling of root node
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to_pos=0; //just insert at begining of root node
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} else if (p_type==-1) {
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//drop at above selected node
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ERR_FAIL_COND(to_node==EditorNode::get_singleton()->get_edited_scene());
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if (to_node==EditorNode::get_singleton()->get_edited_scene()) {
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to_node=NULL;
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ERR_FAIL_COND(to_node==EditorNode::get_singleton()->get_edited_scene());
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}
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Node* upper_sibling=NULL;
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for(int i=0;i<to_node->get_index();i++) {
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@ -1568,7 +1602,10 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
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} else if (p_type==1) {
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//drop at below selected node
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ERR_FAIL_COND(to_node==EditorNode::get_singleton()->get_edited_scene());
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if (to_node==EditorNode::get_singleton()->get_edited_scene()) {
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to_node=NULL;
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ERR_FAIL_COND(to_node==EditorNode::get_singleton()->get_edited_scene());
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}
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Node* lower_sibling=NULL;
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@ -1608,6 +1645,38 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
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}
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}
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void SceneTreeDock::_files_dropped(Vector<String> p_files,NodePath p_to,int p_type) {
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Node *node = get_node(p_to);
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ERR_FAIL_COND(!node);
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int to_pos=-1;
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_normalize_drop(node,to_pos,p_type);
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instance_scenes(p_files,node,to_pos);
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}
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void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
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Vector<Node*> nodes;
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Node *to_node;
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for(int i=0;i<p_nodes.size();i++) {
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Node *n=get_node((p_nodes[i]));
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nodes.push_back(n);
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}
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if (nodes.size()==0)
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return;
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to_node=get_node(p_to);
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if (!to_node)
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return;
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int to_pos=-1;
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_normalize_drop(to_node,to_pos,p_type);
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_do_reparent(to_node,to_pos,nodes,true);
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}
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@ -1631,6 +1700,7 @@ void SceneTreeDock::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_selection_changed"),&SceneTreeDock::_selection_changed);
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ObjectTypeDB::bind_method(_MD("_new_scene_from"),&SceneTreeDock::_new_scene_from);
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ObjectTypeDB::bind_method(_MD("_nodes_dragged"),&SceneTreeDock::_nodes_dragged);
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ObjectTypeDB::bind_method(_MD("_files_dropped"),&SceneTreeDock::_files_dropped);
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ObjectTypeDB::bind_method(_MD("instance"),&SceneTreeDock::instance);
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@ -1702,6 +1772,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
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scene_tree->connect("open",this,"_load_request");
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scene_tree->connect("open_script",this,"_script_open_request");
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scene_tree->connect("nodes_rearranged",this,"_nodes_dragged");
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scene_tree->connect("files_dropped",this,"_files_dropped");
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scene_tree->set_undo_redo(&editor_data->get_undo_redo());
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scene_tree->set_editor_selection(editor_selection);
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