Add Node processing and physics processing cumulative (as opposed to delta) time.
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5 changed files with 80 additions and 2 deletions
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@ -412,6 +412,7 @@ bool SceneTree::physics_process(double p_time) {
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MainLoop::physics_process(p_time);
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physics_process_time = p_time;
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physics_total_time += p_time;
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emit_signal(SNAME("physics_frame"));
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@ -438,6 +439,7 @@ bool SceneTree::process(double p_time) {
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MainLoop::process(p_time);
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process_time = p_time;
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process_total_time += p_time;
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if (multiplayer_poll) {
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multiplayer->poll();
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