Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
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1552 changed files with 1 additions and 33876 deletions
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@ -34,11 +34,8 @@
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#include "servers/physics_server_3d.h"
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void CollisionObject3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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if (area)
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PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
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else
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@ -55,7 +52,6 @@ void CollisionObject3D::_notification(int p_what) {
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (area)
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PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
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else
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@ -63,12 +59,10 @@ void CollisionObject3D::_notification(int p_what) {
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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if (area) {
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PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
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} else
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@ -79,7 +73,6 @@ void CollisionObject3D::_notification(int p_what) {
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}
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void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
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}
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@ -87,7 +80,6 @@ void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_in
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}
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void CollisionObject3D::_mouse_enter() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
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}
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@ -95,7 +87,6 @@ void CollisionObject3D::_mouse_enter() {
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}
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void CollisionObject3D::_mouse_exit() {
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if (get_script_instance()) {
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get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
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}
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@ -114,18 +105,15 @@ void CollisionObject3D::_update_pickable() {
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}
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void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
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ray_pickable = p_ray_pickable;
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_update_pickable();
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}
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bool CollisionObject3D::is_ray_pickable() const {
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return ray_pickable;
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}
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void CollisionObject3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
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ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
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ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
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@ -158,7 +146,6 @@ void CollisionObject3D::_bind_methods() {
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}
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uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
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ShapeData sd;
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uint32_t id;
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@ -176,7 +163,6 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
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}
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void CollisionObject3D::remove_shape_owner(uint32_t owner) {
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ERR_FAIL_COND(!shapes.has(owner));
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shape_owner_clear_shapes(owner);
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@ -199,21 +185,18 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
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}
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bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), false);
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return shapes[p_owner].disabled;
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}
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void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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r_owners->push_back(E->key());
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}
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}
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Array CollisionObject3D::_get_shape_owners() {
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Array ret;
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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ret.push_back(E->key());
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@ -223,7 +206,6 @@ Array CollisionObject3D::_get_shape_owners() {
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}
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void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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@ -237,21 +219,18 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
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}
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}
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Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), Transform());
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return shapes[p_owner].xform;
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}
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Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
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return shapes[p_owner].owner;
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}
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void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_COND(p_shape.is_null());
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@ -269,20 +248,17 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
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total_subshapes++;
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}
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int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
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return shapes[p_owner].shapes.size();
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}
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Ref<Shape3D> CollisionObject3D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape3D>());
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape3D>());
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return shapes[p_owner].shapes[p_shape].shape;
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}
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int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
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@ -290,7 +266,6 @@ int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape
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}
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void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
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@ -315,7 +290,6 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
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}
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void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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while (shape_owner_get_shape_count(p_owner) > 0) {
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@ -324,7 +298,6 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
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}
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uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
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ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
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for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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@ -340,7 +313,6 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
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}
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CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
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rid = p_rid;
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area = p_area;
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capture_input_on_drag = false;
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@ -357,17 +329,14 @@ CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
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}
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void CollisionObject3D::set_capture_input_on_drag(bool p_capture) {
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capture_input_on_drag = p_capture;
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}
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bool CollisionObject3D::get_capture_input_on_drag() const {
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return capture_input_on_drag;
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}
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String CollisionObject3D::get_configuration_warning() const {
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String warning = Node3D::get_configuration_warning();
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if (shapes.empty()) {
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@ -381,7 +350,6 @@ String CollisionObject3D::get_configuration_warning() const {
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}
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CollisionObject3D::CollisionObject3D() {
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capture_input_on_drag = false;
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ray_pickable = true;
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set_notify_transform(true);
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@ -391,6 +359,5 @@ CollisionObject3D::CollisionObject3D() {
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}
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CollisionObject3D::~CollisionObject3D() {
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PhysicsServer3D::get_singleton()->free(rid);
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}
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