GODOT IS OPEN SOURCE
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scene/resources/texture.h
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scene/resources/texture.h
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/*************************************************************************/
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/* texture.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include "resource.h"
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#include "servers/visual_server.h"
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#include "math_2d.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Texture : public Resource {
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OBJ_TYPE( Texture, Resource );
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OBJ_SAVE_TYPE( Texture ); //children are all saved as Texture, so they can be exchanged
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protected:
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static void _bind_methods();
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public:
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enum Flags {
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FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
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FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
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FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
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FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE,
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FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
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};
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virtual int get_width() const=0;
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virtual int get_height() const=0;
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virtual Size2 get_size() const;
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virtual RID get_rid() const=0;
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virtual bool has_alpha() const=0;
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virtual void set_flags(uint32_t p_flags)=0;
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virtual uint32_t get_flags() const=0;
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virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
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Texture();
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};
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VARIANT_ENUM_CAST( Texture::Flags );
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class ImageTexture : public Texture {
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OBJ_TYPE( ImageTexture, Texture );
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RES_BASE_EXTENSION("tex");
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public:
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enum Storage {
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STORAGE_RAW,
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STORAGE_COMPRESS_LOSSY,
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STORAGE_COMPRESS_LOSSLESS
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};
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private:
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RID texture;
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Image::Format format;
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uint32_t flags;
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int w,h;
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Storage storage;
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Size2 size_override;
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float lossy_storage_quality;
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protected:
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virtual bool can_reload_from_file();
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virtual void reload_from_file();
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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void _reload_hook(const RID& p_hook);
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virtual void _resource_path_changed();
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static void _bind_methods();
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void _set_data(Dictionary p_data);
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public:
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void create(int p_width, int p_height,Image::Format p_format,uint32_t p_flags=FLAGS_DEFAULT);
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void create_from_image(const Image& p_image, uint32_t p_flags=FLAGS_DEFAULT);
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void set_flags(uint32_t p_flags);
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uint32_t get_flags() const;
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Image::Format get_format() const;
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void load(const String& p_path);
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void set_data(const Image& p_image);
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Image get_data() const;
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int get_width() const;
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int get_height() const;
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virtual RID get_rid() const;
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bool has_alpha() const;
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virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
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void set_storage(Storage p_storage);
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Storage get_storage() const;
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void set_lossy_storage_quality(float p_lossy_storage_quality);
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float get_lossy_storage_quality() const;
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void fix_alpha_edges();
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void set_size_override(const Size2& p_size);
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ImageTexture();
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~ImageTexture();
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};
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VARIANT_ENUM_CAST( ImageTexture::Storage );
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class AtlasTexture : public Texture {
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OBJ_TYPE( AtlasTexture, Texture );
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RES_BASE_EXTENSION("atex");
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protected:
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Ref<Texture> atlas;
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Rect2 region;
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Rect2 margin;
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static void _bind_methods();
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public:
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virtual int get_width() const;
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virtual int get_height() const;
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virtual RID get_rid() const;
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virtual bool has_alpha() const;
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virtual void set_flags(uint32_t p_flags);
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virtual uint32_t get_flags() const;
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void set_atlas(const Ref<Texture>& p_atlas);
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Ref<Texture> get_atlas() const;
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void set_region(const Rect2& p_region);
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Rect2 get_region() const ;
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void set_margin(const Rect2& p_margin);
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Rect2 get_margin() const ;
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virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
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AtlasTexture();
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};
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class LargeTexture : public Texture {
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OBJ_TYPE( LargeTexture, Texture );
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RES_BASE_EXTENSION("ltex");
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protected:
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struct Piece {
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Point2 offset;
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Ref<Texture> texture;
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};
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Vector<Piece> pieces;
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Size2i size;
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Array _get_data() const;
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void _set_data(const Array& p_array);
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static void _bind_methods();
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public:
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virtual int get_width() const;
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virtual int get_height() const;
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virtual RID get_rid() const;
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virtual bool has_alpha() const;
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virtual void set_flags(uint32_t p_flags);
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virtual uint32_t get_flags() const;
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void add_piece(const Point2& p_offset,const Ref<Texture>& p_texture);
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void set_size(const Size2& p_size);
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void clear();
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int get_piece_count() const;
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Vector2 get_piece_offset(int p_idx) const;
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Ref<Texture> get_piece_texture(int p_idx) const;
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virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
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virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
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LargeTexture();
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};
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class CubeMap : public Resource {
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OBJ_TYPE( CubeMap, Resource );
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RES_BASE_EXTENSION("cbm");
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public:
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enum Storage {
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STORAGE_RAW,
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STORAGE_COMPRESS_LOSSY,
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STORAGE_COMPRESS_LOSSLESS
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};
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enum Side {
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SIDE_LEFT,
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SIDE_RIGHT,
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SIDE_BOTTOM,
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SIDE_TOP,
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SIDE_FRONT,
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SIDE_BACK
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};
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enum Flags {
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FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
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FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
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FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
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FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
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};
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private:
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bool valid[6];
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RID cubemap;
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Image::Format format;
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uint32_t flags;
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int w,h;
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Storage storage;
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Size2 size_override;
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float lossy_storage_quality;
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_FORCE_INLINE_ bool _is_valid() const { for(int i=0;i<6;i++) { if (valid[i]) return true; } return false; }
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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void set_flags(uint32_t p_flags);
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uint32_t get_flags() const;
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void set_side(Side p_side,const Image& p_image);
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Image get_side(Side p_side) const;
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Image::Format get_format() const;
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int get_width() const;
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int get_height() const;
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virtual RID get_rid() const;
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void set_storage(Storage p_storage);
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Storage get_storage() const;
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void set_lossy_storage_quality(float p_lossy_storage_quality);
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float get_lossy_storage_quality() const;
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CubeMap();
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~CubeMap();
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};
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VARIANT_ENUM_CAST( CubeMap::Flags );
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VARIANT_ENUM_CAST( CubeMap::Side );
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VARIANT_ENUM_CAST( CubeMap::Storage );
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/*
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enum CubeMapSide {
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CUBEMAP_LEFT,
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CUBEMAP_RIGHT,
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CUBEMAP_BOTTOM,
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CUBEMAP_TOP,
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CUBEMAP_FRONT,
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CUBEMAP_BACK,
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};
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*/
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//VARIANT_ENUM_CAST( Texture::CubeMapSide );
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#endif
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