GODOT IS OPEN SOURCE

This commit is contained in:
Juan Linietsky 2014-02-09 22:10:30 -03:00
parent 0e49da1687
commit 0b806ee0fc
3138 changed files with 1294441 additions and 0 deletions

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# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.
key.store=my-release-key.keystore
key.alias=mykey
key.store.password=123456
key.alias.password=123456

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# This file is used to override default values used by the Ant build system.
#
# This file must be checked in Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

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<?xml version="1.0" encoding="UTF-8"?>
<project name="Godot" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-8

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# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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-optimizationpasses 5
-dontusemixedcaseclassnames
-dontskipnonpubliclibraryclasses
-dontpreverify
-verbose
-optimizations !code/simplification/arithmetic,!field/*,!class/merging/*
-keep public class * extends android.app.Activity
-keep public class * extends android.app.Application
-keep public class * extends android.app.Service
-keep public class * extends android.content.BroadcastReceiver
-keep public class * extends android.content.ContentProvider
-keep public class * extends android.app.backup.BackupAgentHelper
-keep public class * extends android.preference.Preference
-keep public class com.android.vending.licensing.ILicensingService
-keepclasseswithmembernames class * {
native <methods>;
}
-keepclasseswithmembernames class * {
public <init>(android.content.Context, android.util.AttributeSet);
}
-keepclasseswithmembernames class * {
public <init>(android.content.Context, android.util.AttributeSet, int);
}
-keepclassmembers enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
-keep class * implements android.os.Parcelable {
public static final android.os.Parcelable$Creator *;
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="godot_project_name_string">godot-project-name-ar</string>
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/*************************************************************************/
/* Dictionary.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package com.android.godot;
import java.util.HashMap;
import java.util.Set;
public class Dictionary extends HashMap<String, Object> {
protected String[] keys_cache;
public String[] get_keys() {
String[] ret = new String[size()];
int i=0;
Set<String> keys = keySet();
for (String key : keys) {
ret[i] = key;
i++;
};
return ret;
};
public Object[] get_values() {
Object[] ret = new Object[size()];
int i=0;
Set<String> keys = keySet();
for (String key : keys) {
ret[i] = get(key);
i++;
};
return ret;
};
public void set_keys(String[] keys) {
keys_cache = keys;
};
public void set_values(Object[] vals) {
int i=0;
for (String key : keys_cache) {
put(key, vals[i]);
i++;
};
keys_cache = null;
};
};

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/*************************************************************************/
/* Godot.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package com.android.godot;
import android.app.Activity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.widget.RelativeLayout;
import android.widget.LinearLayout;
import android.view.ViewGroup.LayoutParams;
import android.app.*;
import android.content.*;
import android.view.*;
import android.view.inputmethod.InputMethodManager;
import android.os.*;
import android.util.Log;
import android.graphics.*;
import android.text.method.*;
import android.text.*;
import android.media.*;
import android.hardware.*;
import android.content.*;
import java.lang.reflect.Method;
import java.util.List;
import java.util.ArrayList;
import android.provider.Settings.Secure;
public class Godot extends Activity implements SensorEventListener
{
static public class SingletonBase {
protected void registerClass(String p_name, String[] p_methods) {
GodotLib.singleton(p_name,this);
Class clazz = getClass();
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
boolean found=false;
System.out.printf("METHOD: %s\n",method.getName());
for (String s : p_methods) {
System.out.printf("METHOD CMP WITH: %s\n",s);
if (s.equals(method.getName())) {
found=true;
System.out.printf("METHOD CMP VALID");
break;
}
}
if (!found)
continue;
System.out.printf("METHOD FOUND: %s\n",method.getName());
List<String> ptr = new ArrayList<String>();
Class[] paramTypes = method.getParameterTypes();
for (Class c : paramTypes) {
ptr.add(c.getName());
}
String[] pt = new String[ptr.size()];
ptr.toArray(pt);
GodotLib.method(p_name,method.getName(),method.getReturnType().getName(),pt);
}
}
public void registerMethods() {}
}
/*
protected List<SingletonBase> singletons = new ArrayList<SingletonBase>();
protected void instanceSingleton(SingletonBase s) {
s.registerMethods();
singletons.add(s);
}
*/
public GodotView mView;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
public RelativeLayout layout;
static public GodotIO io;
public static void setWindowTitle(String title) {
//setTitle(title);
}
public interface ResultCallback {
public void callback(int requestCode, int resultCode, Intent data);
};
public ResultCallback result_callback;
@Override protected void onActivityResult (int requestCode, int resultCode, Intent data) {
if (result_callback != null) {
result_callback.callback(requestCode, resultCode, data);
result_callback = null;
};
};
public void onVideoInit(boolean use_gl2) {
// mView = new GodotView(getApplication(),io,use_gl2);
// setContentView(mView);
layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
setContentView(layout);
mView = new GodotView(getApplication(),io,use_gl2, this);
layout.addView(mView,new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
mView.setKeepScreenOn(true);
}
@Override protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
Window window = getWindow();
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON
| WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
io = new GodotIO(this);
io.unique_id = Secure.getString(getContentResolver(), Secure.ANDROID_ID);
GodotLib.io=io;
GodotLib.initialize(this,io.needsReloadHooks());
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
result_callback = null;
// instanceSingleton( new GodotFacebook(this) );
}
@Override protected void onPause() {
super.onPause();
mView.onPause();
mSensorManager.unregisterListener(this);
GodotLib.focusout();
}
@Override protected void onResume() {
super.onResume();
mView.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
GodotLib.focusin();
}
@Override public void onSensorChanged(SensorEvent event) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
GodotLib.accelerometer(x,y,z);
}
@Override public final void onAccuracyChanged(Sensor sensor, int accuracy) {
// Do something here if sensor accuracy changes.
}
/*
@Override public boolean dispatchKeyEvent(KeyEvent event) {
if (event.getKeyCode()==KeyEvent.KEYCODE_BACK) {
System.out.printf("** BACK REQUEST!\n");
GodotLib.quit();
return true;
}
System.out.printf("** OTHER KEY!\n");
return false;
}
*/
@Override public void onBackPressed() {
GodotLib.quit();
}
public void forceQuit() {
System.exit(0);
}
//@Override public boolean dispatchTouchEvent (MotionEvent event) {
public boolean gotTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
int evcount=event.getPointerCount();
if (evcount==0)
return true;
int[] arr = new int[event.getPointerCount()*3];
for(int i=0;i<event.getPointerCount();i++) {
arr[i*3+0]=(int)event.getPointerId(i);
arr[i*3+1]=(int)event.getX(i);
arr[i*3+2]=(int)event.getY(i);
}
//System.out.printf("gaction: %d\n",event.getAction());
switch(event.getAction()&MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
GodotLib.touch(0,0,evcount,arr);
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
} break;
case MotionEvent.ACTION_MOVE: {
GodotLib.touch(1,0,evcount,arr);
//for(int i=0;i<event.getPointerCount();i++) {
// System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
//}
} break;
case MotionEvent.ACTION_POINTER_UP: {
int pointer_idx = event.getActionIndex();
GodotLib.touch(4,pointer_idx,evcount,arr);
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case MotionEvent.ACTION_POINTER_DOWN: {
int pointer_idx = event.getActionIndex();
GodotLib.touch(3,pointer_idx,evcount,arr);
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
GodotLib.touch(2,0,evcount,arr);
//for(int i=0;i<event.getPointerCount();i++) {
// System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
//}
} break;
}
return true;
}
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
GodotLib.key(event.getUnicodeChar(0), false);
return super.onKeyUp(keyCode, event);
};
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
GodotLib.key(event.getUnicodeChar(0), true);
return super.onKeyDown(keyCode, event);
};
// Audio
}

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@ -0,0 +1,514 @@
/*************************************************************************/
/* GodotIO.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package com.android.godot;
import java.util.HashMap;
import java.util.Locale;
import android.net.Uri;
import android.content.Intent;
import android.content.res.AssetManager;
import java.io.InputStream;
import java.io.IOException;
import android.app.*;
import android.content.*;
import android.view.*;
import android.view.inputmethod.InputMethodManager;
import android.os.*;
import android.util.Log;
import android.graphics.*;
import android.text.method.*;
import android.text.*;
import android.media.*;
import android.hardware.*;
import android.content.*;
import android.content.pm.ActivityInfo;
//android.os.Build
// Wrapper for native library
public class GodotIO {
AssetManager am;
Activity activity;
final int SCREEN_LANDSCAPE=0;
final int SCREEN_PORTRAIT=1;
final int SCREEN_REVERSE_LANDSCAPE=2;
final int SCREEN_REVERSE_PORTRAIT=3;
final int SCREEN_SENSOR_LANDSCAPE=4;
final int SCREEN_SENSOR_PORTRAIT=5;
final int SCREEN_SENSOR=6;
/////////////////////////
/// FILES
/////////////////////////
public int last_file_id=1;
class AssetData {
public boolean eof=false;
public String path;
public InputStream is;
public int len;
public int pos;
}
HashMap<Integer,AssetData> streams;
public int file_open(String path,boolean write) {
//System.out.printf("file_open: Attempt to Open %s\n",path);
if (write)
return -1;
AssetData ad = new AssetData();
try {
ad.is = am.open(path);
} catch (Exception e) {
//System.out.printf("Exception on file_open: %s\n",e);
return -1;
}
try {
ad.len=ad.is.available();
} catch (Exception e) {
System.out.printf("Exception availabling on file_open: %s\n",e);
return -1;
}
ad.path=path;
ad.pos=0;
++last_file_id;
streams.put(last_file_id,ad);
return last_file_id;
}
public int file_get_size(int id) {
if (!streams.containsKey(id)) {
System.out.printf("file_get_size: Invalid file id: %d\n",id);
return -1;
}
return streams.get(id).len;
}
public void file_seek(int id,int bytes) {
if (!streams.containsKey(id)) {
System.out.printf("file_get_size: Invalid file id: %d\n",id);
return;
}
//seek sucks
AssetData ad = streams.get(id);
if (bytes>ad.len)
bytes=ad.len;
if (bytes<0)
bytes=0;
try {
if (bytes > (int)ad.pos) {
int todo=bytes-(int)ad.pos;
while(todo>0) {
todo-=ad.is.skip(todo);
}
ad.pos=bytes;
} else if (bytes<(int)ad.pos) {
ad.is=am.open(ad.path);
ad.pos=bytes;
int todo=bytes;
while(todo>0) {
todo-=ad.is.skip(todo);
}
}
ad.eof=false;
} catch (IOException e) {
System.out.printf("Exception on file_seek: %s\n",e);
return;
}
}
public int file_tell(int id) {
if (!streams.containsKey(id)) {
System.out.printf("file_read: Can't tell eof for invalid file id: %d\n",id);
return 0;
}
AssetData ad = streams.get(id);
return ad.pos;
}
public boolean file_eof(int id) {
if (!streams.containsKey(id)) {
System.out.printf("file_read: Can't check eof for invalid file id: %d\n",id);
return false;
}
AssetData ad = streams.get(id);
return ad.eof;
}
public byte[] file_read(int id, int bytes) {
if (!streams.containsKey(id)) {
System.out.printf("file_read: Can't read invalid file id: %d\n",id);
return new byte[0];
}
AssetData ad = streams.get(id);
if (ad.pos + bytes > ad.len) {
bytes=ad.len-ad.pos;
ad.eof=true;
}
if (bytes==0) {
return new byte[0];
}
byte[] buf1=new byte[bytes];
int r=0;
try {
r = ad.is.read(buf1);
} catch (IOException e) {
System.out.printf("Exception on file_read: %s\n",e);
return new byte[bytes];
}
if (r==0) {
return new byte[0];
}
ad.pos+=r;
if (r<bytes) {
byte[] buf2=new byte[r];
for(int i=0;i<r;i++)
buf2[i]=buf1[i];
return buf2;
} else {
return buf1;
}
}
public void file_close(int id) {
if (!streams.containsKey(id)) {
System.out.printf("file_close: Can't close invalid file id: %d\n",id);
return;
}
streams.remove(id);
}
/////////////////////////
/// DIRECTORIES
/////////////////////////
class AssetDir {
public String[] files;
public int current;
}
public int last_dir_id=1;
HashMap<Integer,AssetDir> dirs;
public int dir_open(String path) {
AssetDir ad = new AssetDir();
ad.current=0;
try {
ad.files = am.list(path);
} catch (IOException e) {
System.out.printf("Exception on dir_open: %s\n",e);
return -1;
}
++last_dir_id;
dirs.put(last_dir_id,ad);
return last_dir_id;
}
public String dir_next(int id) {
if (!dirs.containsKey(id)) {
System.out.printf("dir_next: invalid dir id: %d\n",id);
return "";
}
AssetDir ad = dirs.get(id);
if (ad.current>=ad.files.length)
return "";
String r = ad.files[ad.current];
ad.current++;
return r;
}
public void dir_close(int id) {
if (!dirs.containsKey(id)) {
System.out.printf("dir_close: invalid dir id: %d\n",id);
return;
}
dirs.remove(id);
}
GodotIO(Activity p_activity) {
am=p_activity.getAssets();
activity=p_activity;
streams=new HashMap<Integer,AssetData>();
dirs=new HashMap<Integer,AssetDir>();
}
/////////////////////////
// AUDIO
/////////////////////////
private Object buf;
private Thread mAudioThread;
private AudioTrack mAudioTrack;
public Object audioInit(int sampleRate, int desiredFrames) {
int channelConfig = AudioFormat.CHANNEL_CONFIGURATION_STEREO;
int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
int frameSize = 4;
System.out.printf("audioInit: initializing audio:\n");
//Log.v("Godot", "Godot audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
audioStartThread();
//Log.v("Godot", "Godot audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
buf = new short[desiredFrames * 2];
return buf;
}
public void audioStartThread() {
mAudioThread = new Thread(new Runnable() {
public void run() {
mAudioTrack.play();
GodotLib.audio();
}
});
// I'd take REALTIME if I could get it!
mAudioThread.setPriority(Thread.MAX_PRIORITY);
mAudioThread.start();
}
public void audioWriteShortBuffer(short[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w("Godot", "Godot audio: error return from write(short)");
return;
}
}
}
public void audioQuit() {
if (mAudioThread != null) {
try {
mAudioThread.join();
} catch(Exception e) {
Log.v("Godot", "Problem stopping audio thread: " + e);
}
mAudioThread = null;
//Log.v("Godot", "Finished waiting for audio thread");
}
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack = null;
}
}
public void audioPause(boolean p_pause) {
if (p_pause)
mAudioTrack.pause();
else
mAudioTrack.play();
}
/////////////////////////
// MISCELANEOUS OS IO
/////////////////////////
public int openURI(String p_uri) {
try {
Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri);
Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(p_uri));
activity.startActivity(myIntent);
return 0;
} catch (ActivityNotFoundException e) {
return 1;
}
}
public String getDataDir() {
return activity.getFilesDir().getAbsolutePath();
}
public String getLocale() {
return Locale.getDefault().toString();
}
public String getModel() {
return Build.MODEL;
}
public boolean needsReloadHooks() {
return android.os.Build.VERSION.SDK_INT < 11;
}
public void showKeyboard(String p_existing_text) {
InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
inputMgr.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);
};
public void hideKeyboard() {
InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE);
inputMgr.hideSoftInputFromWindow(activity.getCurrentFocus().getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS);
};
public void setScreenOrientation(int p_orientation) {
switch(p_orientation) {
case SCREEN_LANDSCAPE: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
} break;
case SCREEN_PORTRAIT: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
} break;
case SCREEN_REVERSE_LANDSCAPE: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
} break;
case SCREEN_REVERSE_PORTRAIT: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT);
} break;
case SCREEN_SENSOR_LANDSCAPE: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
} break;
case SCREEN_SENSOR_PORTRAIT: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
} break;
case SCREEN_SENSOR: {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
} break;
}
};
protected static final String PREFS_FILE = "device_id.xml";
protected static final String PREFS_DEVICE_ID = "device_id";
public static String unique_id="";
public String getUniqueID() {
return unique_id;
}
}

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/*************************************************************************/
/* GodotLib.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package com.android.godot;
// Wrapper for native library
public class GodotLib {
public static GodotIO io;
static {
System.loadLibrary("godot_android");
}
/**
* @param width the current view width
* @param height the current view height
*/
public static native void initialize(Godot p_instance,boolean need_reload_hook);
public static native void resize(int width, int height,boolean reload);
public static native void newcontext();
public static native void quit();
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
public static native void key(int p_unicode_char, boolean p_pressed);
public static native void focusin();
public static native void focusout();
public static native void audio();
public static native void singleton(String p_name,Object p_object);
public static native void method(String p_sname,String p_name,String p_ret,String[] p_params);
public static native String getGlobal(String p_key);
public static native void callobject(int p_ID, String p_method, Object[] p_params);
}

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/*************************************************************************/
/* GodotView.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package com.android.godot;
import android.content.Context;
import android.graphics.PixelFormat;
import android.opengl.GLSurfaceView;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.content.ContextWrapper;
import java.io.File;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.opengles.GL10;
/**
* A simple GLSurfaceView sub-class that demonstrate how to perform
* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
* details:
*
* - The class must use a custom context factory to enable 2.0 rendering.
* See ContextFactory class definition below.
*
* - The class must use a custom EGLConfigChooser to be able to select
* an EGLConfig that supports 2.0. This is done by providing a config
* specification to eglChooseConfig() that has the attribute
* EGL10.ELG_RENDERABLE_TYPE containing the EGL_OPENGL_ES2_BIT flag
* set. See ConfigChooser class definition below.
*
* - The class must select the surface's format, then choose an EGLConfig
* that matches it exactly (with regards to red/green/blue/alpha channels
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
*/
class GodotView extends GLSurfaceView {
private static String TAG = "GodotView";
private static final boolean DEBUG = false;
private static Context ctx;
private static GodotIO io;
private static boolean firsttime=true;
private static boolean use_gl2=false;
private Godot activity;
public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, Godot p_activity) {
super(context);
ctx=context;
io=p_io;
use_gl2=p_use_gl2;
activity = p_activity;
if (!p_io.needsReloadHooks()) {
//will only work on SDK 11+!!
setPreserveEGLContextOnPause(true);
}
init(false, 16, 0);
}
public GodotView(Context context, boolean translucent, int depth, int stencil) {
super(context);
init(translucent, depth, stencil);
}
@Override public boolean onTouchEvent (MotionEvent event) {
return activity.gotTouchEvent(event);
};
private void init(boolean translucent, int depth, int stencil) {
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
* If we want a translucent one, we should change the surface's
* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
*/
if (translucent) {
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
}
/* Setup the context factory for 2.0 rendering.
* See ContextFactory class definition below
*/
setEGLContextFactory(new ContextFactory());
/* We need to choose an EGLConfig that matches the format of
* our surface exactly. This is going to be done in our
* custom config chooser. See ConfigChooser class definition
* below.
*/
setEGLConfigChooser( translucent ?
new ConfigChooser(8, 8, 8, 8, depth, stencil) :
new ConfigChooser(5, 6, 5, 0, depth, stencil) );
/* Set the renderer responsible for frame rendering */
setRenderer(new Renderer());
}
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
if (use_gl2)
Log.w(TAG, "creating OpenGL ES 2.0 context :");
else
Log.w(TAG, "creating OpenGL ES 1.1 context :");
checkEglError("Before eglCreateContext", egl);
int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
checkEglError("After eglCreateContext", egl);
return context;
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
egl.eglDestroyContext(display, context);
}
}
private static void checkEglError(String prompt, EGL10 egl) {
int error;
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
}
}
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
mRedSize = r;
mGreenSize = g;
mBlueSize = b;
mAlphaSize = a;
mDepthSize = depth;
mStencilSize = stencil;
}
/* This EGL config specification is used to specify 2.0 rendering.
* We use a minimum size of 4 bits for red/green/blue, but will
* perform actual matching in chooseConfig() below.
*/
private static int EGL_OPENGL_ES2_BIT = 4;
private static int[] s_configAttribs2 =
{
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
// EGL10.EGL_DEPTH_SIZE, 16,
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
private static int[] s_configAttribs =
{
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
// EGL10.EGL_DEPTH_SIZE, 16,
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
EGL10.EGL_NONE
};
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
/* Get the number of minimally matching EGL configurations
*/
int[] num_config = new int[1];
egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
int numConfigs = num_config[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
/* Allocate then read the array of minimally matching EGL configs
*/
EGLConfig[] configs = new EGLConfig[numConfigs];
egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
if (DEBUG) {
printConfigs(egl, display, configs);
}
/* Now return the "best" one
*/
return chooseConfig(egl, display, configs);
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
EGLConfig[] configs) {
for(EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config,
EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
// We need at least mDepthSize and mStencilSize bits
if (d < mDepthSize || s < mStencilSize)
continue;
// We want an *exact* match for red/green/blue/alpha
int r = findConfigAttrib(egl, display, config,
EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config,
EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config,
EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config,
EGL10.EGL_ALPHA_SIZE, 0);
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
return config;
}
return null;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
return mValue[0];
}
return defaultValue;
}
private void printConfigs(EGL10 egl, EGLDisplay display,
EGLConfig[] configs) {
int numConfigs = configs.length;
Log.w(TAG, String.format("%d configurations", numConfigs));
for (int i = 0; i < numConfigs; i++) {
Log.w(TAG, String.format("Configuration %d:\n", i));
printConfig(egl, display, configs[i]);
}
}
private void printConfig(EGL10 egl, EGLDisplay display,
EGLConfig config) {
int[] attributes = {
EGL10.EGL_BUFFER_SIZE,
EGL10.EGL_ALPHA_SIZE,
EGL10.EGL_BLUE_SIZE,
EGL10.EGL_GREEN_SIZE,
EGL10.EGL_RED_SIZE,
EGL10.EGL_DEPTH_SIZE,
EGL10.EGL_STENCIL_SIZE,
EGL10.EGL_CONFIG_CAVEAT,
EGL10.EGL_CONFIG_ID,
EGL10.EGL_LEVEL,
EGL10.EGL_MAX_PBUFFER_HEIGHT,
EGL10.EGL_MAX_PBUFFER_PIXELS,
EGL10.EGL_MAX_PBUFFER_WIDTH,
EGL10.EGL_NATIVE_RENDERABLE,
EGL10.EGL_NATIVE_VISUAL_ID,
EGL10.EGL_NATIVE_VISUAL_TYPE,
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
EGL10.EGL_SAMPLES,
EGL10.EGL_SAMPLE_BUFFERS,
EGL10.EGL_SURFACE_TYPE,
EGL10.EGL_TRANSPARENT_TYPE,
EGL10.EGL_TRANSPARENT_RED_VALUE,
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
EGL10.EGL_LUMINANCE_SIZE,
EGL10.EGL_ALPHA_MASK_SIZE,
EGL10.EGL_COLOR_BUFFER_TYPE,
EGL10.EGL_RENDERABLE_TYPE,
0x3042 // EGL10.EGL_CONFORMANT
};
String[] names = {
"EGL_BUFFER_SIZE",
"EGL_ALPHA_SIZE",
"EGL_BLUE_SIZE",
"EGL_GREEN_SIZE",
"EGL_RED_SIZE",
"EGL_DEPTH_SIZE",
"EGL_STENCIL_SIZE",
"EGL_CONFIG_CAVEAT",
"EGL_CONFIG_ID",
"EGL_LEVEL",
"EGL_MAX_PBUFFER_HEIGHT",
"EGL_MAX_PBUFFER_PIXELS",
"EGL_MAX_PBUFFER_WIDTH",
"EGL_NATIVE_RENDERABLE",
"EGL_NATIVE_VISUAL_ID",
"EGL_NATIVE_VISUAL_TYPE",
"EGL_PRESERVED_RESOURCES",
"EGL_SAMPLES",
"EGL_SAMPLE_BUFFERS",
"EGL_SURFACE_TYPE",
"EGL_TRANSPARENT_TYPE",
"EGL_TRANSPARENT_RED_VALUE",
"EGL_TRANSPARENT_GREEN_VALUE",
"EGL_TRANSPARENT_BLUE_VALUE",
"EGL_BIND_TO_TEXTURE_RGB",
"EGL_BIND_TO_TEXTURE_RGBA",
"EGL_MIN_SWAP_INTERVAL",
"EGL_MAX_SWAP_INTERVAL",
"EGL_LUMINANCE_SIZE",
"EGL_ALPHA_MASK_SIZE",
"EGL_COLOR_BUFFER_TYPE",
"EGL_RENDERABLE_TYPE",
"EGL_CONFORMANT"
};
int[] value = new int[1];
for (int i = 0; i < attributes.length; i++) {
int attribute = attributes[i];
String name = names[i];
if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
// Log.w(TAG, String.format(" %s: failed\n", name));
while (egl.eglGetError() != EGL10.EGL_SUCCESS);
}
}
}
// Subclasses can adjust these values:
protected int mRedSize;
protected int mGreenSize;
protected int mBlueSize;
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
private int[] mValue = new int[1];
}
private static class Renderer implements GLSurfaceView.Renderer {
public void onDrawFrame(GL10 gl) {
GodotLib.step();
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
GodotLib.resize(width, height,!firsttime);
firsttime=false;
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GodotLib.newcontext();
}
}
}