GODOT IS OPEN SOURCE
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39
core/SCsub
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39
core/SCsub
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Import('env')
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env.core_sources=[]
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gd_call=""
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gd_inc=""
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for x in env.global_defaults:
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env.core_sources.append("#platform/"+x+"/globals/global_defaults.cpp")
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gd_inc+='#include "platform/'+x+'/globals/global_defaults.h"\n'
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gd_call+="\tregister_"+x+"_global_defaults();\n"
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gd_cpp='#include "globals.h"\n'
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gd_cpp+=gd_inc
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gd_cpp+="void Globals::register_global_defaults() {\n"+gd_call+"\n}\n"
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f = open("global_defaults.cpp","wb")
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f.write(gd_cpp)
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f.close()
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env.add_source_files(env.core_sources,"*.cpp")
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Export('env')
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import make_binders
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env.Command('method_bind.inc', 'make_binders.py', make_binders.run)
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SConscript('os/SCsub');
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SConscript('math/SCsub');
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SConscript('io/SCsub');
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SConscript('bind/SCsub');
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lib = env.Library("core",env.core_sources)
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env.Prepend(LIBS=[lib])
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