Update documentation for Transform3D
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0">
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<brief_description>
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A [Transform] uniform for use within the visual shader graph.
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A [Transform3D] uniform for use within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]uniform mat4[/code] in the shader language.
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<methods>
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</methods>
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<members>
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<member name="default_value" type="Transform" setter="set_default_value" getter="get_default_value" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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<member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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A default value to be assigned within the shader.
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</member>
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<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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