Update documentation for Transform3D

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Aaron Franke 2020-05-03 04:27:36 -04:00
parent 39e28c49ed
commit 0ac4051c00
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43 changed files with 153 additions and 153 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
A [Transform] uniform for use within the visual shader graph.
A [Transform3D] uniform for use within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform mat4[/code] in the shader language.
@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="default_value" type="Transform" setter="set_default_value" getter="get_default_value" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
<member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">