Implement missing Node & Resource placeholders

Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
This commit is contained in:
reduz 2022-04-28 22:49:10 +02:00
parent d5d86cb26e
commit 0a57f964a3
17 changed files with 630 additions and 58 deletions

View file

@ -35,6 +35,7 @@
#include "core/io/file_access_compressed.h"
#include "core/io/image.h"
#include "core/io/marshalls.h"
#include "core/io/missing_resource.h"
#include "core/version.h"
//#define print_bl(m_what) print_line(m_what)
@ -728,13 +729,23 @@ Error ResourceLoaderBinary::load() {
}
}
MissingResource *missing_resource = nullptr;
if (res.is_null()) {
//did not replace
Object *obj = ClassDB::instantiate(t);
if (!obj) {
error = ERR_FILE_CORRUPT;
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, local_path + ":Resource of unrecognized type in file: " + t + ".");
if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
//create a missing resource
missing_resource = memnew(MissingResource);
missing_resource->set_original_class(t);
missing_resource->set_recording_properties(true);
obj = missing_resource;
} else {
error = ERR_FILE_CORRUPT;
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, local_path + ":Resource of unrecognized type in file: " + t + ".");
}
}
Resource *r = Object::cast_to<Resource>(obj);
@ -760,6 +771,8 @@ Error ResourceLoaderBinary::load() {
//set properties
Dictionary missing_resource_properties;
for (int j = 0; j < pc; j++) {
StringName name = _get_string();
@ -775,8 +788,32 @@ Error ResourceLoaderBinary::load() {
return error;
}
res->set(name, value);
bool set_valid = true;
if (value.get_type() == Variant::OBJECT && missing_resource != nullptr) {
// If the property being set is a missing resource (and the parent is not),
// then setting it will most likely not work.
// Instead, save it as metadata.
Ref<MissingResource> mr = value;
if (mr.is_valid()) {
missing_resource_properties[name] = mr;
set_valid = false;
}
}
if (set_valid) {
res->set(name, value);
}
}
if (missing_resource) {
missing_resource->set_recording_properties(false);
}
if (!missing_resource_properties.is_empty()) {
res->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
}
#ifdef TOOLS_ENABLED
res->set_edited(false);
#endif
@ -1833,6 +1870,15 @@ int ResourceFormatSaverBinaryInstance::get_string_index(const String &p_string)
return strings.size() - 1;
}
static String _resource_get_class(Ref<Resource> p_resource) {
Ref<MissingResource> missing_resource = p_resource;
if (missing_resource.is_valid()) {
return missing_resource->get_original_class();
} else {
return p_resource->get_class();
}
}
Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
Error err;
Ref<FileAccess> f;
@ -1885,7 +1931,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
return ERR_CANT_CREATE;
}
save_unicode_string(f, p_resource->get_class());
save_unicode_string(f, _resource_get_class(p_resource));
f->store_64(0); //offset to import metadata
{
uint32_t format_flags = FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS;
@ -1902,10 +1948,12 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
List<ResourceData> resources;
Dictionary missing_resource_properties = p_resource->get_meta(META_MISSING_RESOURCES, Dictionary());
{
for (const Ref<Resource> &E : saved_resources) {
ResourceData &rd = resources.push_back(ResourceData())->get();
rd.type = E->get_class();
rd.type = _resource_get_class(E);
List<PropertyInfo> property_list;
E->get_property_list(&property_list);
@ -1914,6 +1962,10 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
if (skip_editor && F.name.begins_with("__editor")) {
continue;
}
if (F.name == META_PROPERTY_MISSING_RESOURCES) {
continue;
}
if ((F.usage & PROPERTY_USAGE_STORAGE)) {
Property p;
p.name_idx = get_string_index(F.name);
@ -1929,6 +1981,14 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
p.value = E->get(F.name);
}
if (p.pi.type == Variant::OBJECT && missing_resource_properties.has(F.name)) {
// Was this missing resource overriden? If so do not save the old value.
Ref<Resource> res = p.value;
if (res.is_null()) {
p.value = missing_resource_properties[F.name];
}
}
Variant default_value = ClassDB::class_get_default_property_value(E->get_class(), F.name);
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p.value, default_value))) {
@ -1990,7 +2050,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
String new_id;
while (true) {
new_id = r->get_class() + "_" + Resource::generate_scene_unique_id();
new_id = _resource_get_class(r) + "_" + Resource::generate_scene_unique_id();
if (!used_unique_ids.has(new_id)) {
break;
}