Add support for running hybrid apps from the XR editor
This commit is contained in:
parent
019ab8745f
commit
09f5be761c
20 changed files with 438 additions and 62 deletions
|
|
@ -60,6 +60,22 @@
|
|||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
|
||||
<!-- Intent filter used to intercept hybrid PANEL launch for the current editor project, and route it
|
||||
properly through the editor 'run' logic (e.g: debugger setup) -->
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="org.godotengine.xr.hybrid.PANEL" />
|
||||
</intent-filter>
|
||||
|
||||
<!-- Intent filter used to intercept hybrid IMMERSIVE launch for the current editor project, and route it
|
||||
properly through the editor 'run' logic (e.g: debugger setup) -->
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="org.godotengine.xr.hybrid.IMMERSIVE" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
<activity
|
||||
android:name=".GodotGame"
|
||||
|
|
@ -101,8 +117,7 @@
|
|||
android:autoRemoveFromRecents="true"
|
||||
android:screenOrientation="landscape"
|
||||
android:resizeableActivity="false"
|
||||
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
|
||||
</activity>
|
||||
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" />
|
||||
|
||||
<!--
|
||||
We remove this meta-data originating from the vendors plugin as we only need the loader for
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue