Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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de3f6699a5
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08a85352fb
48 changed files with 132 additions and 132 deletions
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@ -128,7 +128,7 @@ void PhysicsDirectBodyState3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
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}
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PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
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@ -242,7 +242,7 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
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}
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@ -3040,7 +3040,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
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pi.type = Variant::BASIS;
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break;
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case ShaderLanguage::TYPE_MAT4:
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pi.type = Variant::TRANSFORM;
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pi.type = Variant::TRANSFORM3D;
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break;
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case ShaderLanguage::TYPE_SAMPLER2D:
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case ShaderLanguage::TYPE_ISAMPLER2D:
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