Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
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48 changed files with 132 additions and 132 deletions
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@ -97,10 +97,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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String name = "item/" + itos(E->key()) + "/";
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p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform"));
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p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "navmesh_transform"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
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}
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}
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