doc: Sync classref with current source
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6 changed files with 38 additions and 39 deletions
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@ -21,7 +21,7 @@
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<member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange" default="0">
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Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange].
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</member>
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<member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="200.0">
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<member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="100.0">
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The maximum distance for shadow splits.
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</member>
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<member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode" default="2">
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@ -229,7 +229,6 @@
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forward = true
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return forward
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[/codeblock]
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</description>
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</method>
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<method name="forward_spatial_gui_input" qualifiers="virtual">
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@ -261,7 +260,6 @@
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forward = true
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return forward
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[/codeblock]
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</description>
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</method>
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<method name="get_breakpoints" qualifiers="virtual">
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@ -192,7 +192,7 @@
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</member>
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<member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture">
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</member>
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<member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2">
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<member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="0">
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</member>
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<member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
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If [code]true[/code], normal mapping is enabled.
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@ -277,7 +277,7 @@
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</member>
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<member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture">
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</member>
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<member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1">
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<member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="0">
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</member>
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<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
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If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
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